ToddMcF2002
SasqWatch
After about 5 hours I'm at a crossroads between bored and annoyed. Too many crates to break, weak mobs and rushing around at a sprinting pace. The combat is sort of fun when you are using skills but ultimately there is little to do but mash when you are close and personal. The dodging is a neat idea but it really doesn't buy you much and the aim free machine gun archery doesn't impress.
The animations praised in the Watch reviews I'm finding very crude. I guess I'm used to ragdoll or at least some blood in melee. There is no tactile feel. When I tried the Dragon controls in the dream I wasn't impressed. Visuals are nice but nothing to justify the merely OK framerate and I really don't get that "can't wait to explore" feeling.
My biggest annoyance was the game balance transition from laughably easy (pre dragon dream) to pretty hard (post dream) in the newly opened area. That just sort of capped of my impression with such a jarring jump in difficulty without even bothering to introduce anything new. Oh boy those level 9 skels look so much more potent than the level 4's! Oh wait the are....
The animations praised in the Watch reviews I'm finding very crude. I guess I'm used to ragdoll or at least some blood in melee. There is no tactile feel. When I tried the Dragon controls in the dream I wasn't impressed. Visuals are nice but nothing to justify the merely OK framerate and I really don't get that "can't wait to explore" feeling.
My biggest annoyance was the game balance transition from laughably easy (pre dragon dream) to pretty hard (post dream) in the newly opened area. That just sort of capped of my impression with such a jarring jump in difficulty without even bothering to introduce anything new. Oh boy those level 9 skels look so much more potent than the level 4's! Oh wait the are....