dteowner
Shoegazer
While I understand the feeling of "bait and switch", reading the developers' explanation posted by Couch makes it fairly clear to me the choice that they made. For whatever reason (poor programming, insufficient optimization, Archibold's Revenge), the game can get unstable with 4MB of RAM. They had a choice- allow the crashes and get crucified for releasing a buggy game or prevent the instability by throttling on 32bit systems and get crucified for going backwards from the demo. I imagine the goal would be to piss off the least amount of people and therefore generate the minimum amount of nerdrage. Since 32bit early adopters are a subset of all 32bit gamers that purchased or will purchase MMX, the number of pissed off players must be less under the decision they made. Now, one could say that pissing off the "core fanbase" carries more weight than pissing off "everybody", but the other side of that coin is that the core fans are more likely to be forgiving.
Seems to me that they made the best selection from two bad choices.
Seems to me that they made the best selection from two bad choices.