Lazarus ? Well, I haven't played the original, so I can't compare it, then.
In my position, I'm a fan of TDE, and I fear that things miht be chnged so that its "originality" gets lost. This is what I fear, as a fan.
Even worse, I fear that that people might want to shift rakensang into a game tht rather fits their ustomes they know from (A)D&D. Bigger monsters, more magic, high fantasy, more brutality, more combat, all of the clichés that developed inside of my head.
And yes, as you can see, I'm clearly biased. For example I never understood what's so great about Bldur's gate - a gme where EVERY confrontation leads into combat. The game has no social components at all. Everything is great click-fest, and vwerything concentrates on combat, and on high magic, better weapons, be a great and fearsome warrior and so on. This is how I see it.
I experience TDE and Drakensang especilly as the direct opposite. Maybe even
I am shifting Drakensang into something that it isn't.
Aventuria is (in contrast to Myranor) a low-magic world. Some fans in the forums even say there are already too many magical items in both Drakensang games.
Ergo somewhere says that he wanted the guards to sound more brutal, more direct, more ... impolite. He argued that guards shouldn't sound like that. He wrote that he didn't lke their politeness.
I tried to take a look at the guards in the German version of the game. And yes, they ARE polite ! They DO sound not grim and gritty ! Except the bad ones, of course. You'll encounter several bad guards, but you'll know it that they are standing on the "evil side".
But the "good guards" - yes, they sound polite. Everyone does, except the baddies.
I like it. To me, it is part of the originalöity of Aventuria. The good ones are really good, the bad ones re really bad ... This is still a "good vs. evil" cliché. And that's why I like it.
Others prefer "Greyturia". I wrote a few times (read
here forcexample !) that there are players who want a darker form of Aventuria. As P&P players, they have grown up with the time after the Borbarad Invasion, an that's "Greyturia". They don't know Aventuria any other way. There is no sharp line/border between bad and evil, but a grey border, and hey do like it. They are even sometimes fighting the clear border othrs would like to see !
And that' - as I see it, personally - a kind of shism among the fans. There are at least 2 factions : Those who really want the fairy-tale aspct of Aventuria back. They want the great distortions of landscape and (good vs. evil) borders back. They want more fairy-tale in it. They want heroes to be heroes. Clear heroes. Who rescue the orphans, spend money to the temples of the Twelvegods and hlp elderly women across the street, so to say.
And the other facion wants Aventuria to be grey. Dark. Half-evil, half-good. Gritty, Not this pink and colourful fairy-tale stuff which is only for immature girls and for whiners. They want it dark. They want an Aventuria where everyone works for himself, and that alone - and not for some crazy distortion of mind called "heroism".
And me, I belong to the first faction. I love Drakensang BECAUSE it is not dark & gritty. In fact, I'm quite fed up with this dark stuff I find in ALL games of recent times. With Dragon Age being the peak of darkness.
And that's where my suspicion is against. I - biased, as I am - don't want Drakensang to be yet another D&G game. We already have too many of this sort, in my opinion. Especially on the PC platform we have nothing but darkness, blood, violence, battles, and muted colours. Drakensang is a refreshing departure fom this in my eyes.
And this is where I stand.