Generally I'm not a huge fan of minigames. In AP specifically I consider the hacking game somewhat annoying, the other two work out okay. I wouldn't care if they were gone though.
I'm a fan of mini-games done well, but they're rare.
In my opinion, it helps immersion to have an actual representation of what you're doing, like lockpicking or hacking. I don't like "arcade" mini-games, or what constitutes as a separate actual game that isn't DIRECTLY related to the activity. Hacking in Bioshock is an example of a HORRIBLE mini-game - because it's basically an established game that has NOTHING to do with hacking. On the other hand, I find Fallout 3 hacking excellent, because it feels like you're actually figuring out passwords, without making it a big chore.
I just want to feel like I'm the one there, doing the stuff.
I'm very much a hands-on type of guy in real life, as well, so I really enjoy being the one doing the actual stuff.
And another thing with AP, doesn't anyone think it's weird that you can pick locks and bypass keypads without any tools or gadgets or anything?
Who said he doesn't have stuff like that in his pockets? I assume a special agent has access to most such items.
Not any weirder than paying $100,000+ for a gun.
AP isn't very realistic for a modern day setting, which is one of the things that kills it for me.
Lol what a bash onto US heads! Made me laugh loud.Why so bad reviws ? Read here … http://free-pc-guides.com/games/dif...vs-us-reviews-whos-right-and-whos-wrong-01928