Astral Terra - Update #6, The Dwarves

Couchpotato

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Tethys Interactive talks about the Dwarves in the latest update for Astral Terra.

The Dwarves are Coming!

Greetings & Happy Saturday! We hope that anyone celebrating Thanksgiving this week enjoyed their time off work and time spent with family and friends :) We have been busy with development on many exciting and upcoming features we will be sharing in future updates. For now though, lets talk about Dwarves.

Who doesn't love Dwarves?

We have been trying to narrow down the next playable character race for Astral Terra. Due to the overwhelming feedback shared by the community here and on Steam, it is clear the next race we should develop is DWARVES! We have added a new character concept artist Marius Andrei to the team and he is already working on the character sketches that we hope to post in one of next week's updates.

New Building Tools

We have new building tools in development! Our quick terraforming tool is great for on the fly terrain editing, and our build mode works well for environment sculpting but still needed a more refined tools for voxel building. The new tool set in development will allow players to use a multitude of voxel shapes, allow for saving of structures, scaling, auto leveling of the ground as well as many other tools that will make the voxel construction mode much more intuitive and fun for players.

Steam Update

We are up to over 6,600 Yes votes and up to 73% of the way to the Top 100! If you haven't checked out the Steam Greenlight page, please take a look and vote us up. Every vote counts and we want to keep the momentum rolling!

14 days to go!

We are down to the last 2 weeks of the campaign and have a long way to go. We have over 300 backers now and need to keep asking for your help to spread the word and let everyone know about this game! Thanks for your efforts on our behalf as well as your continued encouragement and feedback! You are helping shape the game :) Thank YOU!
More information.
 
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It's been described as Minecraft meets Morrowind. I would really love to play this game but with only 10K out of 50K pledged, it does not look like a reality this time around.
 
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Yes - I Think they may have underestimated what it would take to make a technology demo into a decent game. Give us a world and a story first, then you can talk about voxels in the next update.
 
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