South Park RPG - E3 Trailer

And since when does turn-based combat mean no depth? They are building the combat system to be like Paper Mario from what I've read and that battle system was pleasantly and surprisingly in-depth, yet still accessible. That's what I'm hoping from the South Park RPG.
 
I prefer turn based too, but not the old 'one side on left one side on right' type, but more like the tactical types of games (like Gladius in the PS2, my favorite), where you use your turn to move around and use your abilities, where positioning and environment are important, but that's only a dream.
 
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