Bring Back the Bastards @ Resolution

Dhruin

SasqWatch
Joined
August 30, 2006
Messages
11,842
Location
Sydney, Australia
Here's a good conversation topic - the best game baddies. Resolution Magazine dicusses their favourite bastards and the motivation they provide:
We need more bastards in our games. A good villain can really elevate a game above its peers. Of course, I’m mainly talking about first-person shooters, RPGs and the like: games that follow a good story. Remember characters like Jon Irenicus in Baldur’s Gate 2? Now he was a bastard: someone you developed a real hatred for as he popped up time and time again, doing very mean things to you and your friends. Father Karras in Thief II: The Metal Age was another great bastard, a man with a plot so nasty and apocalyptic I was actually taken aback by it. The man needed to be stopped, I was the one who was going to do it and I made damn sure that I did.
More information.
 
Joined
Aug 30, 2006
Messages
11,842
Location
Sydney, Australia
Mass Effect's villians were interesting in that they were both kinds. One was a guy who really wasn't all that bad - he was just misguided, really. The other is just a Dalek-style, kill-everybody-because-I-want-to kind of villain.

Honestly, though, I think Westin Phipps is the worst bastard I've ever seen in a game. This is the kind of guy who will find some homeless person under a bridge, pretend to be a doctor that is there to give him a free checkup, then steal the poor guy's coat as soon as he takes it off.
 
Joined
Aug 3, 2008
Messages
8,256
Location
Kansas City
At least he mentions the brilliant SHODAN!!
 
Joined
Aug 31, 2006
Messages
12,826
Location
Australia
But ... but ... but I never left ;)
 
Joined
Oct 19, 2006
Messages
805
Location
Just outside of Copenhagen
Nice mentions, and SHODAN is definitely one of the best. I'd have to give nods to Dr. Mastaba from BioForge as well - pretty delightful ;)

However, there's something to be said for gray area villains, and the revenge motive - while effective - is somewhat destructive to a healthy view of reality. I'd much rather have developers explore the deeper aspects of humanity, rather than the shortsighted morality-induced characters.

SHODAN, of course, transcends this problem by virtue of being an A.I. - and that makes her actions hard to judge.

I'd be really interested in going further with A.I. antagonists and perhaps explore more in-depth how they might justify their actions.
 
Last edited:
However, there's something to be said for gray area villains, and the revenge motive - while effective - is somewhat destructive to a healthy view of reality. I'd much rather have developers explore the deeper aspects of humaniy, rather than the shortsighted morality-induced characters.

Interesting thought, and I at least partially agree.

It's like "no, he ain't that bad, he just had a difficult childhood" kind of cliché.

To say "we want more "real bastardS" sounds like "we want more black & white" in terms of morality.

This is rare, considering that gaming business lives in an "age of grey", nowadays.

Some people say that "grey" is "more real", but the people who prefer the black&white cliché say that within grey, everything blurs, so much that there are no exact borders anymore.

On the other hand, exactly this is what the "grey faction" wants and likes so much of "grey" settings.

Me, I'm pro the "classical" approach of the "hero vs. villain" theme.
 
Joined
Nov 5, 2006
Messages
21,955
Location
Old Europe
Interesting thought, and I at least partially agree.

It's like "no, he ain't that bad, he just had a difficult childhood" kind of cliché.

To say "we want more "real bastardS" sounds like "we want more black & white" in terms of morality.

This is rare, considering that gaming business lives in an "age of grey", nowadays.

Some people say that "grey" is "more real", but the people who prefer the black&white cliché say that within grey, everything blurs, so much that there are no exact borders anymore.

On the other hand, exactly this is what the "grey faction" wants and likes so much of "grey" settings.

Me, I'm pro the "classical" approach of the "hero vs. villain" theme.

I think there's room for both - as long as those who create black and white characters don't expect us to take it too seriously.

But it probably has to do with how one views the world, and as someone who hardly ever encounters something that's truly black and white - I find less appeal in "serious" stories with implausible characters.

That said, I DO enjoy the fantasy that everything is simple and clear-cut, because it can be a very welcome relief from my reality. But I just can't take it seriously, because I know the world isn't like that.
 
Let's not forget The Master (Fallout 1). Not the badguy that pops up everywhere, but a lot of bad things are clearly linked to him. And your only encounter with him is extremely memorable.
 
Joined
Dec 24, 2008
Messages
557
Location
London, UK
The Harbinger of Doom, challenger to the throne of the Cosmic Circle... The Dark Savant. He plots an end to the Cosmic Circle, to sever the Destiny of the Stars from its protection. To wield the power of the gods by his hand alone.
He searches for the great secret. The Astral Dominae
:p
 
Joined
Dec 29, 2008
Messages
14
Location
Sweden
Actually one of my favorite games and a game that never really has a clear "true" villain would have to be Bungie's Marathon trilogy. I'm not sure if anyone here has even heard of it, but it is still my favorite story by far in a video game.

A thousand points if anyone can guess where I got my name from... lol
 
Joined
Jan 17, 2009
Messages
354
Actually one of my favorite games and a game that never really has a clear "true" villain would have to be Bungie's Marathon trilogy. I'm not sure if anyone here has even heard of it, but it is still my favorite story by far in a video game.
Marathon was great. I remember playing it on one of the first computers I got. An archaic mac. I didn't get very far in the game though. I was almost scared of the enemies.
 
Joined
Dec 29, 2008
Messages
14
Location
Sweden
Marathon was great. I remember playing it on one of the first computers I got. An archaic mac. I didn't get very far in the game though. I was almost scared of the enemies.

Yeah, the enemies are great in those games, especially the first Marathon. It'd be all dark and you'd see movement on your radar and you could hear all this weird chatter. Great game.

You should try it again, you can download it for free since it's now opensource. Fans have made huge strides in modding it, they've even got it working on PCs.

For anyone that is interested: http://source.bungie.org/get/
 
Joined
Jan 17, 2009
Messages
354
Nice mentions, and SHODAN is definitely one of the best. I'd have to give nods to Dr. Mastaba from BioForge as well - pretty delightful ;)

However, there's something to be said for gray area villains, and the revenge motive - while effective - is somewhat destructive to a healthy view of reality. I'd much rather have developers explore the deeper aspects of humanity, rather than the shortsighted morality-induced characters.

SHODAN, of course, transcends this problem by virtue of being an A.I. - and that makes her actions hard to judge.

I'd be really interested in going further with A.I. antagonists and perhaps explore more in-depth how they might justify their actions.

I agree. A villain that you really have to think about makes you think about the game long after you are done with it. That said, given the quality writing of most games in general, until more studios dedicate specific resources to story development, that depth of villain is going to be unattainable in most shops.
 
Joined
Jan 10, 2008
Messages
4,354
Location
Austin, TX
Yeah, the enemies are great in those games, especially the first Marathon. It'd be all dark and you'd see movement on your radar and you could hear all this weird chatter. Great game.

You should try it again, you can download it for free since it's now opensource. Fans have made huge strides in modding it, they've even got it working on PCs.

For anyone that is interested: http://source.bungie.org/get/
Thanks, definately going to check that out when I get the time. If nothing, only for nostalgia.
 
Joined
Dec 29, 2008
Messages
14
Location
Sweden
I don't know if Console games are allowed, but I must mention Lezard Valeth from Valkyrie Profile series. Definetly one of the best "mad" villians.
 
Joined
Oct 19, 2007
Messages
162
Actually one of my favorite games and a game that never really has a clear "true" villain would have to be Bungie's Marathon trilogy. I'm not sure if anyone here has even heard of it, but it is still my favorite story by far in a video game.

Me! The Pfhor rule(d), and those exploding Bobs scared the willies out of me. "They're everywhere! ... KA-BOOM!" Ooh, and grenade-jumping! Remember grenade-jumping?
 
Joined
Oct 19, 2006
Messages
8,540
Me! The Pfhor rule(d), and those exploding Bobs scared the willies out of me. "They're everywhere! ... KA-BOOM!" Ooh, and grenade-jumping! Remember grenade-jumping?

Oh yes indeed! I played those games more then any other game I'd imagine. I used to make a lot of maps too, just for myself really. It was really cool of Bungie to release it before getting bought by Microsoft.

It's the only game I know of that still has debate about it's story even after a decade or so since being released.
 
Joined
Jan 17, 2009
Messages
354
Bioware recommended modelling game villains in NWN after Dune's Baron Vladimir Harkonnen. He was in a few of the Dune games so I think he qualifies. You can't much of a worse black and white character, except according to the Bene Gesserit who just considered him to just be a carnal person.

Which leads to some of the philosophical discussion we are having. As for Black and White and Gray, one thing that Granny Weatherwax (Carpe Jugulum) and my Lord and Saviour point out, there is White and there is various shades of off-white.

This is not something I think you see a whole lot of of in video games, the closest being catch-22 dilemmas that some devs and players think are what make an interesting story. Maybe the Ultimas asre close with the 8 virtue system, where one little mistake can taint the player and they have to make up for it.

I think one of the best baddies was from the adventure game Neuromancer. His was a plot twist that has never been duplicated.
 
Joined
Oct 19, 2006
Messages
5,215
Location
The Uncanny Valley
Back
Top Bottom