And is not a bad thing really. Too many years we were slaves of stagnating software solutions caused by standards on obsolete hardware called - consoles. We can have better things on PC. And we deserve them.
I certainly appreciate great visuals and I think it's been a lot of fun over the last 40years participating in the incremental graphic improvements year to year. As a kid, I wanted an Intellivison because it had 'better graphics' than Atari 2600. And so on and so forth. I remember the agony of earning enough money to replace my CGA card in my IBM PC 1088 to an EGA... only to learn after the fact that I'd need a better monitor to be able to 'see' the EGA graphics. Good times those.
But sometime in the early 2000s, about the time when 3D cards entered the scene and indie developers fell off the face of the Earth in favor of big publisher paradigms, the focus on game visuals became paramount in a way that gameplay suffered. I think a similar fascination in the movie industry with CGI has resulted in a lot of mediocre story telling - exhibit A, Star Wars 1, 2, & 3... but I digress.
The 2000s however produced a good number of really great CRPGs out of Europe but have largely been bad-mouthed by the American Gaming press due to controller, UI, and overall polish criticisms. While in many cases such criticisms were true, the incredible gameplay offerings of many of these games seemed entirely ignored. On the flip side, we are now in the 15th year of a First Person Shooter frenzy, full of flash and low on substance... but are hailed mightily nonetheless.
So when I see a game like W3 I think the visuals are plenty fine to create a suspension of disbelief. I'm far more interested in the gameplay now. I hope there is some really great gameplay because while Skyrim looked great, the gameplay was lacking - and I say that as essentially a fan of the TES series.