Dead State - Review @ TechRaptor

HiddenX

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Mark Richard (TechRaptor) has reviewed Dead State. Some snippets:

Dead State took a long time to grace the virtual PC shelves on a five year development cycle and eventually went to Kickstarter to charm us with promises of building an outpost amidst a zombie apocalypse while tackling all the complex choices such an endeavour brings. When the game officially released at the end of 2014, it was a sadly underwhelming experience that felt unfinished. Now a big update has been released called Dead State Reanimated, and while there’s still a lot of work to do, I dare say Dead State is well on the way to becoming a great RPG.

As the survivor of a plane crash, the player awakens to find themselves in a Texas school surrounded by a disorganized group of individuals struggling to cope with the gravity of their dire situation. They need a leader, someone to take charge, make the hard decisions, and do whatever it takes to ensure their survival. In short they need Liam Neeson, but you’ll have to do. [...]

Leaving the confines of the shelter brings up the region map where players are let loose to freely explore, with travel distance limited by the mode of transportation—horses and cars can be sought out later. Map locations must be uncovered and are always in the same place, but there are well over a hundred of them excluding foraging spots, and each has a little story to tell. Unfortunately, unlike the war-torn survival game This War Of Mine, Dead State gives no indication of what resources are left at each location, meaning it may be prudent to grab a pen & paper and jot down heavy items and unexplored buildings. Also, for some reason, the player character is expected to personally lead every single expedition like a frontline general from the middle ages, so take skills to compliment that and don’t count on playing a pacifist negotiator. [...]

At the end of each day a stat screen brings up morale and resources gained/lost. Morale plays a prominent part of the shelter, the consequences of losing survivors and not coming back with enough supplies at worst can inspire full-on mutiny. It was here my game sadly ended; roughly 40 hours in with me stupidly not producing saves that went far back enough to avoid the calamity. Yes, 40 hours. If value were measured in playtime, Dead State would be a bargain reportedly clocking in at a total number of hours comparable to The Witcher 3! Whether the game is worth buying now is hard to say; any PC RPG veteran knows about gems rougher than sandpaper bedsheets such as Vampire The Masquerade: Bloodlines that are nonetheless beloved. If you aren’t already totally exhausted from bug-ridden game releases this year, consider taking the plunge.
Final Score: 6.5 Good

Summary:
Rough but charming, an apocalyptic treat if you know what you’re getting into.

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I wish there were more options in actual fight. It is pretty basic system, a pity.
 
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This is silly. 6.5? Get out of town. They gave State of Decay a 7.5. Chroma Squad got a 6.5, SR: Boston Lockdown a 6.5, Lego Online 6.5, Arx fatalis an 8, Joe Delver's Lone Wolf, a choice your adventure, got a 6, a console anime game called Ys got an 8.

Dead State didn't have the greatest combat, but it is better than a lot of games that are mega hits, and the game had a ton of complexity going for it. It isn't perfect, but it sure better than a 6.5. It is definitely one of the meatier and note worthy rpgs I've played in years.

Arx Fatalis was okay, but linear and extremely basic with one trick - the spell casting nonsense that was more aggravating than anything else. If Arx fatalis is an 8, and extremely basic and simple State of Decay is a 7.5, and a fucking lego game for kids is a 6.5, Dead State should be a 9 at least.

Any game that can be played and completed by a six year old, such as State of Decay, should never rate above a 5. That is like a real book critic reviewing an Archie comic and giving it a 7.5 on the same scale it uses for real books like Shogun and Godfather.

I don't know about anyone else, but I like to listen to Aenima by Tool and switch LA with Earth and just enjoy imagining with a big smile.
 
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Y's was a video game series before being an anime series.
 
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Y's was a video game series before being an anime series.

I just assume all console jrpgs are anime since they are 90% cut scenes. I'm not even exactly sure what anime is to tell the truth. Confusing cartoons with severe overacting? I just got lucky saying anime, I saw one screen shot of a silly looking fellow with a big head and guessed.
 
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I just assume all console jrpgs are anime since they are 90% cut scenes. I'm not even exactly sure what anime is to tell the truth. Confusing cartoons with severe overacting? I just got lucky saying anime, I saw one screen shot of a silly looking fellow with a big head and guessed.

Well, ignorant comment which isn't based on facts...missing out on some good games. One thing JRPGs do well is tell a story.
 
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I guess ignorance can be relative. I want my games to do the gameplay aspect well, something jrpgs usually do not do. I’ll get my stories from books and movies (the mediums successful people who can tell really good stories use). I don’t like watching games, I like playing them.

I know it can be confusing to the younger generations who love to watch other people play video games like a bunch of fucking weirdos, but I’m personally into playing them.
 
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I guess ignorance can be relative. I want my games to do the gameplay aspect well, something jrpgs usually do not do. I’ll get my stories from books and movies (the mediums successful people who can tell really good stories use). I don’t like watching games, I like playing them.

I know it can be confusing to the younger generations who love to watch other people play video games like a bunch of fucking weirdos, but I’m personally into playing them.

Yeah, ignorant comment again....not even worth responding to be honest. Better to ignore you from now on.
 
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Yeah, ignorant comment again….not even worth responding to be honest. Better to ignore you from now on.

NO!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

NO!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

What will I do now?

I like this ignore feature. I think it might work better if I was set to auto-ignore and the handful of people I bring joy to could just un-ignore me. The window-lickers would be happy, the normals would be happy. Win-win all around.
 
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