Alpha Protocol - Retrospective @ Eurogamer

I don't understand the hate for the mini-games. Hacking is a little awkward but once you get used to it it's easy.

Now, quicktime events in games like the Witcher 2, I find silly.
 
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Despite its apparent flaws, I really enjoyed this game and IMO, the good definitely outweighed the bad. But I am a bit of a C&C junkie so the fact that they pushed the boundaries in this area significantly enhanced my enjoyment.

I would definitely like to see a sequel or a spiritual successor where they would learn from the mistakes and improve on the gameplay implementation.
 
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I don't understand the hate for the mini-games. Hacking is a little awkward but once you get used to it it's easy.

Now, quicktime events in games like the Witcher 2, I find silly.

It's definitely easy, but that didn't make it fun in anyway for me. For me, those minigames are no different than quicktime events.
 
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Arcanum is one of my top 10 RPGs, Troika has 2 games on that list … Obsidian has none

Same here. But I'm hoping PoE will change that...

I personally really like Alpha Protocol, went in with zero expectations and left wondering what everyone was complaining about. Sure, the boss fight with the russian on drugs was a weak moment, and the not so M&K friendly mini games another. But all in all it was a much more enjoyable experience than plenty of critically acclaimed titles.
 
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Experienced a few more bugs last night that are new for me.

When reloading a checkpoint, loot can disppear as well as any proximity mines you've set (this in addition to enemies disappearing). Irritating that Obsidian couldn't even get a simplistic checkpoint save system to work correctly. :/
 
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When reloading a checkpoint, loot can disppear as well as any proximity mines you've set (this in addition to enemies disappearing). Irritating that Obsidian couldn't even get a simplistic checkpoint save system to work correctly. :/

Every time I'm close to giving AP another try, I hear about stuff like this. I have too many better games in my backlog...
 
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Interesting. I didn't really experience any bugs when I played it, but it was quite some time after release. I quite enjoyed it. Quirkiness aside, it was fun and rife with choices and consequences. Easily one of the most reactive and branching games in existence.
 
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Great game, thoroughly underappreciated.

Loads of stuff that needed a lot more polish, but the pacing of the conversations and the real uncertainty over the impacts of the decisions made really sucked me in.
 
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