I am trying to design a roguelike. Problem is that only game mechanics / rule sets I know are pen and paper ones like D&D. And I want to go for more computerised system with much more complicated calculations.
For example - what stats determine if attack hits ?
Example of what i am trying is :
Dexterity modifier + Weapon modifier + Armor modifier + spell modifier + race modifier + weapon skill + D100
But i am not sure how much random percent should i allow versus fixed modifiers , in order to keep balance.
50% , 25% , 10 % ?
Also , should i go for random roll of D100 , or should i tone it down to D20 or less ?
I would welcome your opinions
I would also be glad to get any link to relevant reading materials
For example - what stats determine if attack hits ?
Example of what i am trying is :
Dexterity modifier + Weapon modifier + Armor modifier + spell modifier + race modifier + weapon skill + D100
But i am not sure how much random percent should i allow versus fixed modifiers , in order to keep balance.
50% , 25% , 10 % ?
Also , should i go for random roll of D100 , or should i tone it down to D20 or less ?
I would welcome your opinions
I would also be glad to get any link to relevant reading materials
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- Mar 15, 2010
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