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DArtagnan
Guest
As I understand, NWN tech was based on Infinity tech and KotOR was based on NWN tech, the same as Dragon Age. All of them use different kind of rulesets. So that can't be the problem.
KotOR was based on the Infinity engine, yeah, but that doesn't mean it was trivial to adapt the Star Wars D20 rules.
Dragon Age is based on an entirely new engine, or so I've heard, and they have the luxury of making up their own rules. That's always a lot easier in terms of code workload, than having to convert pen and paper rules to a computer system.
Converting NWN2 to 4th edition rules would represent a GARGANTUAN undertaking, since every single skill, feat, spell, class, race, and so forth would have to be redesigned - and retested.
Basically, it'd be like making a new game.
NWN to NWN2 - the rulesystem part - was probably significantly less hard, because 3.0 and 3.5 are quite similar in most ways, but it was still a huge task - I have no doubt.