magerette
Hedgewitch
- Joined
- October 18, 2006
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U.K. site bit-tech.net posts a feature article dealing with narrative in games and whether games should follow the paths of films and novels in considering how to best tell a story.
The article starts out asking this question:
The article starts out asking this question:
It goes on to cover cut scenes and cinematics as 'interactive movie' story-telling devices, the idea that games are evolving more sophisticated stories over time similar to TV and comics, and includes some commentary from Rhianna Pratchett on game storywriting:The question is do we, as gamers, limit ourselves by comparing games to the stories and structure of films and novels, by wanting a game equivalent of War & Peace or Citizen Kane? Are video games even storytelling systems in the same sense as novels or cinema? Can a story exist that's told in different way to the three-act, narrated structure of books and films?...
The article concludes with the idea of interactivity perhaps being the wave of the future:“Too often in games development ‘story’ is considered to be something that can be poured on top, long after a game has been designed and productions is in full swing. Like a kind of narrative custard,” Rhianna Pratchett, scriptwriter for Overlord and Mirror’s Edge, told us.
“But the uniqueness of games cannot be ignored. The challenges of immersing players in a story - really making them feel like an active agent in it and weaving narrative and gameplay together in a way that compliments, rather than clashes - are not to be under-estimated.”...
“Narrative in games isn’t often given the attention it both deserves and needs in order to flourish,” she explains. “In the past story construction and script has often been the remit of designers, producers or others who did it in addition to their main role. There’s a popular misconception that being able to construct the basics of language, namely the mechanics of writing, automatically means that someone can write a good story. It’s not the case.”
“Story creation is a skill that is honed, practiced and developed over the course of many years, even by the most successful of storytellers. Finding a writer is only one part of the challenge (and it’s certainly becoming a little more commonplace these days) using them correctly for the needs of the project is still an on-going battle.”
More information.Authorship in a game becomes entirely procedure based; rather than explicitly dictating the actions of the plot, the real role of the author here is to create the framework while the user propels the actual story.
It's just one idea though. The future of narrative in games lies in understanding the potential of games, instead of trying to evolve the One System to Rule Them All mentality. If there’s one thing that Façade has proven it’s that even though games aren’t movies they certainly have the ability to tell stories in their own way.
- Joined
- Oct 18, 2006
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