Underworld - New Tactical Options

Dhruin

SasqWatch
Joined
August 30, 2006
Messages
11,842
Location
Sydney, Australia
An update at the Classic Games Remade site discusses new tactical combat options for the upcoming Underworld Gold:
Underworld Gold has new combat rules that involve distance management, adding both realism and tactical depth. In previous versions only monsters were marked in or out of melee (a + indicated that they were in). Now the same goes for characters. This opened the door to a few extra tactical options.
- Any character can rush to the front.
- Characters in melee can choose to step back.
- Those behind the lines can choose to step in.
- Characters in melee can attempt to shove enemies out of melee.
- Party leader can order the party to press forward. This only uses up the leader’s turn and causes both monsters and characters to enter melee.
- Party leader can order the party to fall back. This only uses up the leader’s turn and causes both monsters and characters to leave melee.
More information.
 
Joined
Aug 30, 2006
Messages
11,842
Location
Sydney, Australia
Agreed. With combat options, more choices are better (assuming a clean integration).
 
Joined
Oct 3, 2007
Messages
594
Location
NH
Early March should leave time for the final images and preparations, a bit of pre-marktg and lots more testing. If not it can't be much longer than that. I hope :)

I can't say for sure if the implementation is clean being a bit biaised but the first beta testers should have enough perspective to help determine if more tweaking is necessary.

Thanks :)
 
Joined
Mar 15, 2010
Messages
417
Back
Top Bottom