Gamasutra is hosting the first part of a new Post-Mortem from the developer of Sunless Sea Adam Myers who talks about the games sales, and about funding on kickstarter.
More information.It's been over a month now since Sunless Sea left early access. It was our first downloadable game. We weren't entirely sure what to expect. Back in early 2013, when we first considered making it, very few kickstarted games had been released. Greenlight was less than a year old. And there wasn't a lot of public sales information about indie games.
In case it's useful to other developers, we'd like to share our actual results through the entire process -- Kickstarter, through pre-orders, Greenlight, early access, and of course our launch sales.