JemyM
Okay, now roll sanity.
- Joined
- October 26, 2006
- Messages
- 6,027
Weird title perhaps. A bit bored, and this is just a biased thought, no science here.
I miss the creativity in old rpg's in which you could experiment with your own "builds" to build your strategy to see if it works. This is an element that is less common today, if it even exists. Two lost elements come to mind; party and paperdoll.
Assembling a party meant you had to mix multiple characters with different abilities that contribute to eachother. This is especially fun when you have buffing abilities that can change and enhance features, reduce weaknesses etc. Nowadays you often have one or three characters with very similar abilities, and you rarely have the option to pick someone beyond what the story give you. It used to be that you had 6-8 characters to mix, what happened? Too complex?
Picking items that contribute to your strategy is another aspect I miss. The paperdoll is rare nowadays. It used to be that you had like nine items to stack on each character to enhance their strength and fill their holes. Where did this experimentation go?
These was fun, creative components in old games. Is the loss of this creativity fun? Accessible?
Give me a new, mainstream rpg that allows me to recruit 5 characters and 9-slot paperdolls.
I miss the creativity in old rpg's in which you could experiment with your own "builds" to build your strategy to see if it works. This is an element that is less common today, if it even exists. Two lost elements come to mind; party and paperdoll.
Assembling a party meant you had to mix multiple characters with different abilities that contribute to eachother. This is especially fun when you have buffing abilities that can change and enhance features, reduce weaknesses etc. Nowadays you often have one or three characters with very similar abilities, and you rarely have the option to pick someone beyond what the story give you. It used to be that you had 6-8 characters to mix, what happened? Too complex?
Picking items that contribute to your strategy is another aspect I miss. The paperdoll is rare nowadays. It used to be that you had like nine items to stack on each character to enhance their strength and fill their holes. Where did this experimentation go?
These was fun, creative components in old games. Is the loss of this creativity fun? Accessible?
Give me a new, mainstream rpg that allows me to recruit 5 characters and 9-slot paperdolls.
- Joined
- Oct 26, 2006
- Messages
- 6,027