I never felt like respawning was a negative in TW1 or TW2. Areas would respawn monsters the next day or after you rested sometimes, and only after you left and came back. To me it just felt like more monsters had found their way into those areas.
It was nothing like the DA:I method of respawning enemies out of thin air while you're still in the same area.
It was nothing like the DA:I method of respawning enemies out of thin air while you're still in the same area.