Shadowrun Returns - GenCon Updates

What's an example of a game like this that offers that?

Well, high profile 2D games are extremely rare these days, but in the past it was different.

Mech Commander Gold is a good example from the past.

There's no reason it can't be done with 2D - but pretty much everything is 3D these days and has been for many years.
 
Hand-painted style with that level of detail takes a huge amount of work to animate with any detail. I've seen it used in other games - and it invariably results in a few cells for each animation.

Unless, of course, they chose that style because they wanted a major workload - and not because they wanted to make it economically feasible to pull off.

I think it's visually jarring and I think it meshes very poorly with the Cyberpunk backdrop - based on the screenshot. Almost like having cartoon characters in a dystopian setting.

Not only fewer cells in animation. But probably characters that dont change related to the equipment they are wearing.

How much I love 2D animation (i am 2d animator myself) i think they would be better off making 3d animation that just looks like hand painted.
 
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I haven't followed this game at all, since I know virtually nothing about the universe but for some reason this art really sings to me. Which is odd because it's so unlike the style I usually enjoy. Normally I detest the fat character, bright color, JRPG on a playstation look but this transcends that somehow.

Kudos to the artist and the team.
 
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Not only fewer cells in animation. But probably characters that dont change related to the equipment they are wearing.

How much I love 2D animation (i am 2d animator myself) i think they would be better off making 3d animation that just looks like hand painted.
They already said that the actual characters are 3D.
 
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True, but they also said "We’ve done a number of tests and the 2D/3D mix feels very natural." If the art was just being done in 3D for convenience, but would be served up as 2D frames in the final product, I don't see why they would say that.
 
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Not only fewer cells in animation. But probably characters that dont change related to the equipment they are wearing.

Already answered in the original post:

"which allows them the fluid movement and wide range of character design and equipment options you’d expect from an RPG"
 
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True, but they also said "We’ve done a number of tests and the 2D/3D mix feels very natural." If the art was just being done in 3D for convenience, but would be served up as 2D frames in the final product, I don't see why they would say that.

There's no way of knowing what their definition of "2D/3D mix" is until we see it.
 
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Seriously, can't you all wait for an actual screenshot before tearing the thing down? :p
 
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