Glyphwright
Emanation of Tranquility
- Joined
- December 14, 2010
- Messages
- 101
Deus Ex, which contains a number of RPG mechanics (okay, just two - skills and augmentations) and a definite focus on character development, presents an outstanding vision of a futuristic crapsack world handled in the rich colours of blue and gray. The game is long, certain reviewers often complain that it's too long, it's immersive like few other video games, every location is painstakingly crafted and filled with numerous ways for the player to express their own distinctive playing style (mine is silently taking out every enemy before they notice Denton even exists). Criticizing a game like Deus Ex is nothing like criticizing Oblivion or Dragon Age - the latter type of Action/RPGs are nothing more than sets of colourful CG-models meant to trigger knee-jerk reactions from the dumb fanbase. Deus Ex was an earnest attempt by a talented team of developers to tell a story and create a world where the player may navigate freely. It is an outstanding success, and I cannot help but feel depressed thinking how unlikely we are to ever see a game of this level released in the near future.
However, every time I played through Deus Ex, I couldn't help but feel the game possessed a fundamental flaw which kind of created a vacuum in my perception of the game. After thinking about it for a while, I realized that this flaw is also contained in the Matrix trilogy of films - depicting another futuristic dystopia. Namely, I don't care about the main character and any of his allies, regardless of how well-intentioned and benevolent the plot of the game makes them out to be. More so, it doesn't appear that the main character JC Denton cares very much about his allies himself. Nor does he seem to possess any personality or any attachment to the world he is trying to save. This feeling is less pronounced during the early part of the game, where JC is simply performing missions for a branch of the global government, but it really came in force during the phase where JC divorces himself from UNATCO and turns his back on everyone he ever knew (almost everyone). There just didn't seem to be any chemistry going on between him and his friends/enemies, he was just there fighting the bad guys because the plot required him to. Kill a bunch of NSF terrorists today, join them tomorrow. Say "yes, sir" to Manderley today, shoot him in the face tomorrow. Indeed, like in the Matrix, it is much easier to be interested in the bad guys and their motives, however unacceptable their goals may be.
At the end of the game we are given the opportunity to merge with a near-omniscient AI and rule the world as a benevolent dictator, an easy choice because after all JC Denton has been through, it didn't feel like he had any life or individuality to sacrifice in the first place.
However, every time I played through Deus Ex, I couldn't help but feel the game possessed a fundamental flaw which kind of created a vacuum in my perception of the game. After thinking about it for a while, I realized that this flaw is also contained in the Matrix trilogy of films - depicting another futuristic dystopia. Namely, I don't care about the main character and any of his allies, regardless of how well-intentioned and benevolent the plot of the game makes them out to be. More so, it doesn't appear that the main character JC Denton cares very much about his allies himself. Nor does he seem to possess any personality or any attachment to the world he is trying to save. This feeling is less pronounced during the early part of the game, where JC is simply performing missions for a branch of the global government, but it really came in force during the phase where JC divorces himself from UNATCO and turns his back on everyone he ever knew (almost everyone). There just didn't seem to be any chemistry going on between him and his friends/enemies, he was just there fighting the bad guys because the plot required him to. Kill a bunch of NSF terrorists today, join them tomorrow. Say "yes, sir" to Manderley today, shoot him in the face tomorrow. Indeed, like in the Matrix, it is much easier to be interested in the bad guys and their motives, however unacceptable their goals may be.
At the end of the game we are given the opportunity to merge with a near-omniscient AI and rule the world as a benevolent dictator, an easy choice because after all JC Denton has been through, it didn't feel like he had any life or individuality to sacrifice in the first place.
- Joined
- Dec 14, 2010
- Messages
- 101