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Arti Gupta from Consumer Electronics talked to Bedlam Games Tim Ernst about Daggerdale. Here's an excerpt:
More information.A.G.: What sets Daggerdale apart from other RPGs out there?
T.E.: Well, we needed to start with what didn’t set us apart. We didn’t want to remove any of the customization. We didn’t want to remove all the loot. We didn’t want to remove anything that was critical to RPG gamers. We really wanted to focus on the brawling mechanics -- the combos, the powers, the type of things that make it feel really good in your hand. We tried to focus on that moment-to-moment gameplay.