skavenhorde
Little BRO Rat
NMA gives their impression of Fallout: New Vegas. Worstusername, The Dutch Ghost, 13pm, Tagaziel and Brother None post their opinions on varying aspects of the game.
Overall, a positive impression of this latest edition to the Fallout Universe:
Overall, a positive impression of this latest edition to the Fallout Universe:
More information.Story - The Dutch Ghost
Fallout: New Vegas recycles a lot of elements from Black Isle Studios' Van Buren project, but it is not Van Buren in a different form, telling that game's storyline. It does, however, follow up on the Fallout 1 and 2 storylines to an extent, and narratively is more of a sequel to those games than Fallout 3 was.
The basic premise of playing a courier trying to find out who shot you in the head and why might not sound that thrilling, but it's interesting that where Fallout 1 and 2 were all about saving a community, New Vegas feels a lot more personal. The player doesn't start out with a larger than life goal but rather on a personal one.
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Combat and gameplay - WorstUsernameEver
While I personally would have liked to see stats and skills matter more in the gameplay, I was pleasantly surprised by seeing the game favoring different builds - if only to a certain degree - as well as by how difficult it is for me to find a skill that I could call useless. The game's crafting system and the possibility of modifying your weapons are designed in such a way that they never really feel necessary but can be extremely satisfying if you decide to delve into them.
On the matter of the much advertised Hardcore Mode, two things must be said: first, it doesn't really feel 'hardcore', its survival elements are more akin to flavor than something challenging; second, the fact that - in Hardcore - stimpaks take time to heal you forces you to play a little bit more tactically, avoiding the typical 'rush to the enemy and then open Pip-boy and heal yourself' tactic.
New Vegas' primary gameplay element is combat. There's a certain basic degree of tactics to it, with enemies using different strategies, weapons (and weapon categories and ammo types) serving different tactical purposes (the main difference being that between high DPS and high DAM weapons), the control feel decently responsive and the enemies AI routines varied. Unfortunately, it's not always enough, the AI still feels rough around the edges and even with a maxed weapon skill and meeting the strength requirements, the 'feel' of the combat is somewhat off. Overall, provided that you can accept the departure from the original Fallout's design philosophy, Fallout: New Vegas' gameplay is fun.
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And Fallout 3 - Brother None
As a Fallout fan, you'll mostly notice New Vegas combines a less nonsensical take on Fallout lore with a kind of light-hearted post-post-apocalypse similar to Fallout 2. The writing is miles beyond Fallout 3 and that's a saving grace for many fans, as is its increased dedication to RPG mechanics. I feel the mechanics and engine's shortcomings keep it from being "the Fallout 3 that was supposed to be", but it's certainly a lot better than Fallout 3, and quite probably the best thing that could happen to the franchise after Bethesda purchased it.