The Banner Saga has a new post-funding update.
More information.OVERALL PROGRESS
What does Gold Standard mean for the progress of the full game? With everything in our game functioning correctly with final art, we are now working almost entirely on content. Here's a rough outline of how development goes:
Pre-production (art style, broad design ideas, type of game)
Proof of Concept (mock up of what the game would look and play like, basic rules)
Vertical slice (placeholder work on key systems that are playable, to test for fun)
Alpha (most of the game is playable in a rough state, some features still missing)
Gold Standard (a section of the game is taken to completion with final work, all systems are done)
Beta (the entire game is laid out, needs polish and playtesting)
Launch! (the game is done! Or is it?)
Developers can do this in a lot of different ways, which is why the terms above can get confusing. Is something alpha or beta? What does that even mean? Indies especially will just go along doing whatever feels right at the time, but the above is our basic trajectory. Next we'll be creating content for the remainder of the game. This is generally where production starts to move really fast, no longer burdened with having parts of the game that "can't be completed" yet.
A CONVERSATION ABOUT KICKSTARTER
Lots of stuff has been going on in the Kickstarter community lately. I'm sure many of you have noticed Double Fine's announcement about splitting up their game into two parts. They've gotten some serious heat for this. Backers of Shadowrun have heard similar things about the content in that game, with the DLC being released much later.
First of all, I want to be clear that we do not intend to do something like this for The Banner Saga. When it releases it will be a complete product. We don't have plans for DLC at this time, and we will continue to support the multiplayer component. We also intend to continue on the sequels (chapter 2 and 3) just as planned.
I would also like to talk about my personal opinion on this, and I'd love to be open and talk like a normal person instead of a PR person in damage control mode. Can we do this? Without freaking out? You can disagree with me of course, just be nice about it.
This is hard. Like, way WAY hard. When we pitched the game we were hoping for enough money to get extra animations, maybe increase the length of the game. We thought we'd get, like, 2000 backers, not 20,000. A fine problem to have, right? Haha! Except that it's actually a huge problem. The hardest problem I've ever dealt with in my life. Now I know.
We thought now we could do everything we ever wanted for the game, and got too ambitious. We thought we could make the game in six months, and I'm still not sure what we were thinking. That was stupid. I wish I could take that back, all we needed to do was put a different date there and nobody would be complaining. Whoops. We ARE still doing everything we want, and it's taking a long time. I don't feel bad about that. That was the POINT, right? To dream as big as we could?