Scars of War - Put On Hold

Thanks for the well wishes folks. :)



AoD has one full time programmer (Nick). I explained the difference that makes, in my blog post. It also has a full time artist (Oscar), an animator/artist(Ivan), a designer/writer/scripter/PR/marketer (Vince) and contributions from a 2D artist.

Dead State has Brian as full time designer/writer, Oscar, Nick and Ivan working on it as they wrap up AoD. They also have a 2D artist and multiple other contributing 3D artists.

I have me, part time, in every role. With the occasional part time artist where I can get it.

I'm not trying to make excuses, just illustrate the difference. I need to do something to put myself in a better position to make RPGs. This is what I have decided on. Sorry to disappoint folks who've followed SoW.

I can offer assurances that I will be back to SoW development when I am in that better position, but I wouldn't blame anyone who didn't believe that on my say-so, the internet is littered with abandoned projects afterall. So we'll just have to wait and see, aye?

I didn't realize the AOD guy was full time. That gives me more hope.
 
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