rikus
Sentinel
- Joined
- January 14, 2011
- Messages
- 272
everyone knows its a fact. indies have sold well. there are lots of failures, but with crowd funding everything dreamed of can become a reality(if you are successful in campaigning of course).
so, the question is-how does that impact the usual publishing companies when they are calculating their odds in creating a successful game?
they spill tons of money in development and marketing campaigns to bring back their investment-at least.
the artistic development decisions are moderated by the producers/publishers to make sure they get maximum effect, the one that makes them more money.
they base their moderation on the past, which genre has sold great, or what gimmick did that well etc. but now the market has changed. you cant calculate it like this, because there are many successful crowd funding projects that are produced by the market itself, and many of the ideas aren't moderated at all. or they are but just much differently-and more artistically.
so the money that could buy their game(the big companies vs art houses), is now channeled toward those crowd funding projects.
does that make them even more panicked? or do they learn from that and manage their campaign more likeable to indie consumers market?
does anyone have an idea or inside knowledge, how does that work?
it also seems that some of those companies are trying to put a leg in the crowd funding market.
hope you understood the question.
so, the question is-how does that impact the usual publishing companies when they are calculating their odds in creating a successful game?
they spill tons of money in development and marketing campaigns to bring back their investment-at least.
the artistic development decisions are moderated by the producers/publishers to make sure they get maximum effect, the one that makes them more money.
they base their moderation on the past, which genre has sold great, or what gimmick did that well etc. but now the market has changed. you cant calculate it like this, because there are many successful crowd funding projects that are produced by the market itself, and many of the ideas aren't moderated at all. or they are but just much differently-and more artistically.
so the money that could buy their game(the big companies vs art houses), is now channeled toward those crowd funding projects.
does that make them even more panicked? or do they learn from that and manage their campaign more likeable to indie consumers market?
does anyone have an idea or inside knowledge, how does that work?
it also seems that some of those companies are trying to put a leg in the crowd funding market.
hope you understood the question.
- Joined
- Jan 14, 2011
- Messages
- 272