I do! The combat system and the lovely art direction are easily enough for me to call ToEE "amazing".
As I've said many times before, quests, dialogue and most other "content" and writing in cRPGs is weak no matter what game you're talking about. The most it has going for it is to serve as a mechanic to get you from one fight to the next with the occasional puzzle thrown in (if you're lucky). Just because a given game's dialogue and plot may be less weak, trite and predictable than ToEE doesn't mean it's good (I'm looking at you, Bioware).
Of course, if you're talking strictly about bugginess, I withdraw my soapbox speech.