Half-Life 2
I believe this game needs little introduction. Released back in November 2004 with huge expectations as it was a follow up to one of the most defining FPS games ever. Reviewers seemed to agree that Valve had made another hit even though it might not have made the same impact that the first one did. I bought the game when it came out but in two tries wasn’t able to finish it (more on this later). First of all I have to underline that I haven’t played the original for the last decade and therefore can’t really compare the two. I’m patiently waiting and hoping for the Black Mesa mod to be completed before going back to HL1. So following JemyM template let’s continue…
Story
In Half-Life 2 you again take on the role of Gordon Freeman, the same silent protagonist you played in the first Half-Life. In today’s marked many will probably feel that HL2 has very little to offer story wise. There is no epic cinematic introductory to set the stage and there are no cut-scenes. Everything is seen from Gordon perspective but in reality Gordon has so little personality that you’ll easily immerse yourself in the game and feel it is your story and not Gordons. Even if you have played the first game you’ll have very little background information to what is going on. For the most part of the game you are on the run from a group called the Combine and will eventually hook up with a group of resistance fighters and aid there cause. The resistance fighters will constantly refer to you as the great Gordon Freeman but it is a little difficult to actually connect yourself with the role of being a living legend when you don’t really know why these guys are cheering for you. The story ends with a cliffhanger and does leave a lot of questions unanswered.
Engine
HL2 is a FPS and namely that genre is known to push the graphics evolution. The Source Engine powering HL2 is around six years old by now so you could very well fear that it hasn’t aged well. It may look a bit dated if compared to one of the engines created in the last couple of years but on it own I still think it can deliver a solid visual experience. To be honest it has received a couple of updates, like HDR support, since its original release but this is just extra bells and whistles to an already capable engine. What people may not remember is that the Source Engine was one of the first engines to implement and employ physics as part of the experience.
Gameplay
HL2 plays out like any odd shooter which boils down to it being a linear experience. There is very little free roaming and usually there is only one valid path to follow. The weapons available are also pretty standard from the Half-Life trademarked crowbar to assault rifles and rocket launchers. One weapon that does stand out is the gravity gun which can be used to grab objects, like saw blades, radiators etc and throw them at enemies. Likewise will you need to use the gravity gun to solve some of the puzzles you are faced with during your adventure. Another unique weapon is the bug bait which allows you to control creatures called Ant Lions. While the idea is fun it tends to be too powerful a weapon. The Ant Lions will basically kill all the enemies for you. Its use is limited though and you’ll only be able to use on certain “levels”. Concerning levels, HL2 does not feature levels as the game is basically one continuous journey from start to finish. Unfortunately you will occasionally experience short loading times when you enter a new area. It would have been great if the game featured better level streaming as it break immersion a bit. I believe it could have been done, even at the time, as Dungeon Siege (albeit a different paced game) had done it a couple of years earlier.
My only real gripe, and the reason why it took me so long to be able to finish the game, is that the first part of the game feels a lot like a tech demo trying to show off what the engine is capable of. Here I’m primarily referring to the parts were the game shift to being more of a racing game. In the first half of the game you both drive a hovercraft and a buggy and to be honest these parts drag on for too long a really doesn’t do much good. The only thing I can think of is that they make the changing scenery more believable as Gordon is transported greater distances than if going on foot. The engine’s main weak spot, the area transitions, are also more exposed in the driving parts where you will be hit by it more frequently.
The game starts to pick up when you’ll travel through a trap and zombie infested town, which puts you a bit on the edge. Likewise is fighting alongside fellow soldiers in the last part of the game satisfying. Your sidekicks won’t do much good and you might not care much for their fate but it is a nice change of pace since you’ll for the most part of the game be on your own. The ending feels a bit rushed as you for the first time really feel overpowered but still it’s nice to finally feel a bit hero like.
The types of enemies you face differ a great deal and the A.I. generally feels believable. That said the game is not too difficult so you’ll seldom face a situation were you’ll be stuck for too long. You will from time to time be facing a kind of “end of level” bosses mainly in the form of a chopper like vehicle which has to be destroyed by rockets. Luckily there always seems to be a crate of rockets nearby so you’ll never end up short.
The game will auto save at checkpoints which seems to be quite frequent and always before a fight. Rarely will you have to start from too far back in case of death. The loading times are short and you’ll quickly be back in action.
Conclusion
It took me 16-17 hours to complete the game which actually makes this a long game compared to many other FPS. Some parts do feel a bit unnecessarily long but all in all I feel it was an interesting journey. Especially after leaving the driving parts behind I didn’t feel bored and was anxious to see what would happened next. I may not be left with the same feeling as I did more than ten years ago with the first Half-Life but looking at it six years after its release I think HL2 is a solid game and still has something to offer in todays marked.
I believe this game needs little introduction. Released back in November 2004 with huge expectations as it was a follow up to one of the most defining FPS games ever. Reviewers seemed to agree that Valve had made another hit even though it might not have made the same impact that the first one did. I bought the game when it came out but in two tries wasn’t able to finish it (more on this later). First of all I have to underline that I haven’t played the original for the last decade and therefore can’t really compare the two. I’m patiently waiting and hoping for the Black Mesa mod to be completed before going back to HL1. So following JemyM template let’s continue…
Story
In Half-Life 2 you again take on the role of Gordon Freeman, the same silent protagonist you played in the first Half-Life. In today’s marked many will probably feel that HL2 has very little to offer story wise. There is no epic cinematic introductory to set the stage and there are no cut-scenes. Everything is seen from Gordon perspective but in reality Gordon has so little personality that you’ll easily immerse yourself in the game and feel it is your story and not Gordons. Even if you have played the first game you’ll have very little background information to what is going on. For the most part of the game you are on the run from a group called the Combine and will eventually hook up with a group of resistance fighters and aid there cause. The resistance fighters will constantly refer to you as the great Gordon Freeman but it is a little difficult to actually connect yourself with the role of being a living legend when you don’t really know why these guys are cheering for you. The story ends with a cliffhanger and does leave a lot of questions unanswered.
Engine
HL2 is a FPS and namely that genre is known to push the graphics evolution. The Source Engine powering HL2 is around six years old by now so you could very well fear that it hasn’t aged well. It may look a bit dated if compared to one of the engines created in the last couple of years but on it own I still think it can deliver a solid visual experience. To be honest it has received a couple of updates, like HDR support, since its original release but this is just extra bells and whistles to an already capable engine. What people may not remember is that the Source Engine was one of the first engines to implement and employ physics as part of the experience.
Gameplay
HL2 plays out like any odd shooter which boils down to it being a linear experience. There is very little free roaming and usually there is only one valid path to follow. The weapons available are also pretty standard from the Half-Life trademarked crowbar to assault rifles and rocket launchers. One weapon that does stand out is the gravity gun which can be used to grab objects, like saw blades, radiators etc and throw them at enemies. Likewise will you need to use the gravity gun to solve some of the puzzles you are faced with during your adventure. Another unique weapon is the bug bait which allows you to control creatures called Ant Lions. While the idea is fun it tends to be too powerful a weapon. The Ant Lions will basically kill all the enemies for you. Its use is limited though and you’ll only be able to use on certain “levels”. Concerning levels, HL2 does not feature levels as the game is basically one continuous journey from start to finish. Unfortunately you will occasionally experience short loading times when you enter a new area. It would have been great if the game featured better level streaming as it break immersion a bit. I believe it could have been done, even at the time, as Dungeon Siege (albeit a different paced game) had done it a couple of years earlier.
My only real gripe, and the reason why it took me so long to be able to finish the game, is that the first part of the game feels a lot like a tech demo trying to show off what the engine is capable of. Here I’m primarily referring to the parts were the game shift to being more of a racing game. In the first half of the game you both drive a hovercraft and a buggy and to be honest these parts drag on for too long a really doesn’t do much good. The only thing I can think of is that they make the changing scenery more believable as Gordon is transported greater distances than if going on foot. The engine’s main weak spot, the area transitions, are also more exposed in the driving parts where you will be hit by it more frequently.
The game starts to pick up when you’ll travel through a trap and zombie infested town, which puts you a bit on the edge. Likewise is fighting alongside fellow soldiers in the last part of the game satisfying. Your sidekicks won’t do much good and you might not care much for their fate but it is a nice change of pace since you’ll for the most part of the game be on your own. The ending feels a bit rushed as you for the first time really feel overpowered but still it’s nice to finally feel a bit hero like.
The types of enemies you face differ a great deal and the A.I. generally feels believable. That said the game is not too difficult so you’ll seldom face a situation were you’ll be stuck for too long. You will from time to time be facing a kind of “end of level” bosses mainly in the form of a chopper like vehicle which has to be destroyed by rockets. Luckily there always seems to be a crate of rockets nearby so you’ll never end up short.
The game will auto save at checkpoints which seems to be quite frequent and always before a fight. Rarely will you have to start from too far back in case of death. The loading times are short and you’ll quickly be back in action.
Conclusion
It took me 16-17 hours to complete the game which actually makes this a long game compared to many other FPS. Some parts do feel a bit unnecessarily long but all in all I feel it was an interesting journey. Especially after leaving the driving parts behind I didn’t feel bored and was anxious to see what would happened next. I may not be left with the same feeling as I did more than ten years ago with the first Half-Life but looking at it six years after its release I think HL2 is a solid game and still has something to offer in todays marked.