InSomnia - Demo Development Process

Couchpotato

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Yet another update that was missed earlier this month Studio MONO posted a new kickstarter post about the development of the demo for InSomnia.

Good day to everyone! Due to a number of reasons, we haven’t posted any news for a while. We had a lot of work to do regarding the transition to Unreal Engine 4. We chose this engine to speed up the development and, mainly, to get make it easier for us to release PC, Mac, and Linux versions at the same time. At this moment we finished transitioning the old functionality and now we are starting to add new features.

As you already know, we are now working on the demo of the game with 3 to 5 hours of gameplay. The demo will take place on a colossal space station that has been moving to the evacuation point: a faraway planet, where station inhabitants hope to start over the history of the human race. The working name of the demo is “The Premise”. It’s going to be a part of the game that includes a tutorial and a kind of prologue to the main events of InSomnia RPG.

In the demo, you’ll be able to try the main features of the gameplay: close and range combat, leveling up, the dialogue system, and main and side quests. Also, you’ll be able to try some of the basic skills like mechanics, unlocking, stealth, and medicine. During the demo you’ll be playing for one of the main characters of the game - Typer (in the release version of the game you’ll create your own character from scratch). This character has his own story, unique skills, social position, weaknesses, and strengths. Some of the inhabitants are friendly with him and some of them are not.
More information.
 
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I look forward to the demo. It could be very interesting game.
But I hope that the story wont go too deep into some usual standard struggles for power (seen in many other games) without revealing the background and main mystery of the Ark (and lost war).
 
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