holeraw
V.G.A.
- Joined
- September 18, 2009
- Messages
- 693
Good point. (though… you know… the level scaling in Oblivion takes care of that somewhat effectively when all mudcrabs get replaced by xivilai! …. yeah….)Beyond that, they've all had the "feature" that using a skill is enough to make it increase to max, but they forget to take into account WHAT you're using it for. So, you could potentially become the best fighter in the world by hitting mudcrabs over and over. Sure, progress is slowed with some skills (IIRC?) - but it's still what people tend to do, to develop their skills. The game needs to challenge you - and it needs to require you to defeat increasingly tough challenges to actually improve.
Seriously though, I think that should work in theory - since improvement comes with each successful hit, killing a mudcrab with one hit would only get you an insignificant improvement compared to killing a xivilai with a dozen hits.
I think that generally the problems you mentioned are more due to the size of the game than because of the skill system itself - ie. You could eventually achieve mastery of every skill in Risen too for example, if the game didn't just end at some point. (Maybe it could simply be fixed by requiring increasingly more effort to improve any skill so as to be similar to an xp based system where you need increasingly more xp to get to the next level) Anyway, I recognize that's no excuse in any case - bad implementation is bad regardless of any 'good intentions' and how well it works in theory.
Also - I'm very unimpressed by those screenshots (the ones that were the subject of this thread before it turned to one about Oblivion ) They look all right and well made - like pretty much all screenshots by any other game - but I don't see anything I haven't seen dozens of times before - ok, people can make forests... I get it!
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- Joined
- Sep 18, 2009
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- 693