Greetings Watchers; Baldur's gate fans especially.
Inspired by the recent discussions on the game on these forums, I've decided to take another character through Baldur's Gate, with a focus on strange or previously untested party configurations. This will be for banter based role-playing reasons and to hopefully make use of a wider variation of combat tactics in order to progress through the game.
For my choice of main protagonist, I went with one of my 3rd Edition AD&D characters that I built to play with my uni mates in a campaign way back in 2001. We play only sporadically these days, so I decided to reproduce my dwarven Barbarian stat for stat 2nd Ed style and so make use of one of the additional classes added to BG:EE.
To further explain the title of my thread: Well, see my dwarven friend has some serious psychological issues caused by one too many moments of rage induced exhaustion and quaffing on ale in the aftermath.
The symptoms of this manifest in various ways; the most obvious being a propensity for the occasional psychotic outburst. Sometimes even a more subtle methodology shows itself; a mental plotting for the desired demise of someone who may have just looked at him the wrong way or said something they shouldn't have…
Unfortunately for the NPCs of Baldur's Gate, this means an unpredictable existence with such a protagonist in their party. Thus when the whim strikes Kael of the Axe, (old school rpg cred points to those who know where I stole the name from!) some heads will inevitably roll. The method I choose however, will differ, depending on how creative/situational I get. Reloads will be kept to a minimum, with any deaths at all of party NPCs accepted as the fated will of the gods…
Entry 1:
Kael sets forth with Imoen from Candlekeep and runs into the familiar sparring partners, Xzar and Montaron. Exploration runs smoothly in the area, despite Monty nearly falling at the hands of three diseased gibberlings.
We get to the Friendly Arms Inn, when suddenly an urge overcomes Kael when Xzar is heard to mutter "stop touching me" in a shrill voice. In a fit of rage, he hurls him into the front of the group without any possessions and soon he falls dead at the hands of a magic-missile toting Tarnesh. Montaron is heard to shout "Fool! Now we'll need another mule!" just before he too meets his doom, splattered to a Faerunian bloody mess by Kael's axe.
Imoen can only stare on in abhorrence; wishing it all but a dream…
Entry 2:
Khalid and Jaheira prove to be welcome company and reasonably able bodied in combat. This rouses the adventure-craving spirit of Kael who hears the soaring birds above him fill his heart with a longing for more deeply challenging battles. The small group arrive at Beregost, sell off their well earned items and quickly take up the services of Kagain. They also manage to peculiarly stumble into the small conflict of Neera, her external primitive looking qualities somehow endearing themselves to Kael, who agrees to take her into the party. They travel north into unknown terrain, via the Friendly Arms to return some items to one of its inhabitants and from there into Ankheg territory.
Upon short arrival, the party enjoy tactical victories over several Ankheg. When Khalid, the ever reluctant hero is heard to say "I don’t want to seem c-confrontational, but could you be a little less…well…evil." to Kagain, a shiver goes down the spine of Kael, the echo of the word "evil…evil…evil…" sending him into another frenzy. Khalid is once again stripped of all possessions and unceremoniously thrown into the leadership role of the group as Ankheg bait, falling with his signature choking cry as the first acidic spit of two spying Ankheg hit him simultaneously. *fade to black amidst Jaheira's "No tears shed for those lost in righteous bat…nooo, Khaliiid!"
And so I'll add a few more entries as I progress through the game. My next big aim is to get both Edwin and Dynaheir in the party together (something I've not done before) and see what happens…
Inspired by the recent discussions on the game on these forums, I've decided to take another character through Baldur's Gate, with a focus on strange or previously untested party configurations. This will be for banter based role-playing reasons and to hopefully make use of a wider variation of combat tactics in order to progress through the game.
For my choice of main protagonist, I went with one of my 3rd Edition AD&D characters that I built to play with my uni mates in a campaign way back in 2001. We play only sporadically these days, so I decided to reproduce my dwarven Barbarian stat for stat 2nd Ed style and so make use of one of the additional classes added to BG:EE.
To further explain the title of my thread: Well, see my dwarven friend has some serious psychological issues caused by one too many moments of rage induced exhaustion and quaffing on ale in the aftermath.
The symptoms of this manifest in various ways; the most obvious being a propensity for the occasional psychotic outburst. Sometimes even a more subtle methodology shows itself; a mental plotting for the desired demise of someone who may have just looked at him the wrong way or said something they shouldn't have…
Unfortunately for the NPCs of Baldur's Gate, this means an unpredictable existence with such a protagonist in their party. Thus when the whim strikes Kael of the Axe, (old school rpg cred points to those who know where I stole the name from!) some heads will inevitably roll. The method I choose however, will differ, depending on how creative/situational I get. Reloads will be kept to a minimum, with any deaths at all of party NPCs accepted as the fated will of the gods…
Entry 1:
Kael sets forth with Imoen from Candlekeep and runs into the familiar sparring partners, Xzar and Montaron. Exploration runs smoothly in the area, despite Monty nearly falling at the hands of three diseased gibberlings.
We get to the Friendly Arms Inn, when suddenly an urge overcomes Kael when Xzar is heard to mutter "stop touching me" in a shrill voice. In a fit of rage, he hurls him into the front of the group without any possessions and soon he falls dead at the hands of a magic-missile toting Tarnesh. Montaron is heard to shout "Fool! Now we'll need another mule!" just before he too meets his doom, splattered to a Faerunian bloody mess by Kael's axe.
Imoen can only stare on in abhorrence; wishing it all but a dream…
Entry 2:
Khalid and Jaheira prove to be welcome company and reasonably able bodied in combat. This rouses the adventure-craving spirit of Kael who hears the soaring birds above him fill his heart with a longing for more deeply challenging battles. The small group arrive at Beregost, sell off their well earned items and quickly take up the services of Kagain. They also manage to peculiarly stumble into the small conflict of Neera, her external primitive looking qualities somehow endearing themselves to Kael, who agrees to take her into the party. They travel north into unknown terrain, via the Friendly Arms to return some items to one of its inhabitants and from there into Ankheg territory.
Upon short arrival, the party enjoy tactical victories over several Ankheg. When Khalid, the ever reluctant hero is heard to say "I don’t want to seem c-confrontational, but could you be a little less…well…evil." to Kagain, a shiver goes down the spine of Kael, the echo of the word "evil…evil…evil…" sending him into another frenzy. Khalid is once again stripped of all possessions and unceremoniously thrown into the leadership role of the group as Ankheg bait, falling with his signature choking cry as the first acidic spit of two spying Ankheg hit him simultaneously. *fade to black amidst Jaheira's "No tears shed for those lost in righteous bat…nooo, Khaliiid!"
And so I'll add a few more entries as I progress through the game. My next big aim is to get both Edwin and Dynaheir in the party together (something I've not done before) and see what happens…
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