- Joined
- October 19, 2006
- Messages
- 2,469
LOL! I have to agree with the captain!
Double facepalm
Double facepalm
Last edited:
- Joined
- Oct 19, 2006
- Messages
- 2,469
"As most of you know by now, this evening an accidental leak occurred of some early Mass Effect 3 beta code. Microsoft has advised us that through human error at their end, content which was meant for internal beta testing was flagged incorrectly and released to individuals who had signed up for the beta of the Xbox Live dashboard update. It has since been taken down and deactivated.
We'd like to stress that the leaked code is in a rough, unfinished state and was not meant for public release. The content is not final, and is not reflective of the quality of the finished, polished game due for release on March 6, 2012 (March 9 in Europe).
One feature that was present in this early build is a set of game play modes that are in development. In the beta code they are referred to as "action mode", "story mode" and "RPG mode". We want to stress that these features are still in the early stages of development and will receive considerable iteration and refinement. These modes are designed to give players an even finer degree of control over their game experience than ever before. Whether it be someone who finds the combat difficult but wants to experience the amazing story, someone who wants to focus on the action and combat game play, or fans who want the rich, story-driven RPG Mass Effect experience they've come to love – Mass Effect 3 will support all of these options. We'll have more info in the days ahead!"
From Neogaf forums:
"Why don't they just admit what they're doing for once and include a Sex Mode where you just walk around the Normandy having sex with everybody"
I think people are severely over reacting to the fact that there will be a play option that they do not want to use. Most people will play in "RPG Mode". But if you seriously think that there are not people to whom the action mode will appeal, then you seriously need to set foot outside of this forum sometimes.
I don´t think so.That's not really the problem. The problem I have is that by not explicitly going in one direction or the other, the game will ultimately not be great as either an RPG or as a straight-forward shooter. The idea of an RPG mode for fans of that genre and an action mode for people who just want combat/sex scenes might sound perfect on paper, but there's no way such a thing can be accomplished to a high enough level that will appeal to everyone; it would essentially require the development of two completely separate games considering how divergent the two approaches are.
That's not really the problem. The problem I have is that by not explicitly going in one direction or the other, the game will ultimately not be great as either an RPG or as a straight-forward shooter. The idea of an RPG mode for fans of that genre and an action mode for people who just want combat/sex scenes might sound perfect on paper, but there's no way such a thing can be accomplished to a high enough level that will appeal to everyone; it would essentially require the development of two completely separate games considering how divergent the two approaches are. Just look at DA2: They tried to make a game that had enough action elements to draw in action fans while trying to still keep enough RPG mechanics to appease RPG fans. When a game lacks a decisive design - where the developers know exactly which experience they are trying to create (action or RPG) - the result is a product that suffers from an "identity crisis."
I don´t think so.
Previous games in the series both followed the exact same "philosophy" and, as far as I can tell, they were both pretty successful. Sure, they certainly didn´t appeal to everyone, but that was a hyperbole, right?
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If anything, it may be possible they´ve realized that having these toggles in place means they can make the major aspects more complex and still stay "mainstream", at least judging by what I´ve seen of ME3´s char development.
Also, every game that features difficulty settings has the "problem" you outlined above.
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I understand what you are saying, but I think you are over reacting quite a bit. The only thing they are doing that is different is adding the ability to turn off story dialog choices. It's not like they are trying to design two completely seperate types of games. They are just letting people who rage about all the dialog and interaction in ME (and there are lots of those people) have a way to turn it off.
I think people are severely over reacting to the fact that there will be a play option that they do not want to use. Most people will play in "RPG Mode". But if you seriously think that there are not people to whom the action mode will appeal, then you seriously need to set foot outside of this forum sometimes.
Yes, it is sorta optimistic of me, but otherwise I´m fairly cautious in regards to ME3 due to other circumstances, like multiplayer or DA2 .This is a very optimistic view on this, and I don't want to fault anyone for avoiding the immediate cynical viewpoint. Personally, I wouldn't expect the RPG mechanics to be vastly more complex in "RPG mode" vs. Action mode because of what I said in my previous post: That would require a lot of development time and essentially would require every area of the game to be designed twice from the ground up in order to maximize both the "action" and "RPG" modes.
It usually doesn´t change the fundaments, but it does change the importance/influence of these and can make some redundant.Also, difficulty settings are quite a bit different in functionality when compared to entirely different "gameplay modes." Games that have difficulty settings change - well, the difficulty, not the fundamental gameplay design.
Of course there people to whom the action mode will appeal. That's not what some of us are reacting to. It's the fact that Bioware is obviously trying to appeal to multiple genre crowds, and some people are understandably concerned that it might mean we're not getting as good of an RPG.
No, they aren't trying to design to completely separate games, but that's essentially what it would take to make a game with "ultimate universal appeal" for both RPG fans and shooter fans. .
If you actually read what the different modes consist of, rather then just jumping to conclusions because in the leaked beta one is called RPG mode and one is called action mode, then you would understand that. They are not trying to create seperate action and RPG games.