|
Your continuous donations keep RPGWatch running!
Driftmoon - Released
February 27th, 2013, 22:38
Also, don't forget that there are 3 levels for each skill and you won't be able to max all of them out, so you have to be selective.
—
If God said it, then that settles it!!
Editor@RPGWatch
If God said it, then that settles it!!
Editor@RPGWatch
February 28th, 2013, 02:42
Originally Posted by crpgnutThanks for the details, and for Corwin's review - I will give the demo a go.
If you've played it Spoon, then you'll notice the child-like elements everywhere. You don't have a helm or battleaxe. Instead you have a bowler hat and a Hoe of doom. Many animals will talk to you with little grrs, etc. It's just a very lighthearted game. Again, there is nothing wrong with this, but it needs to be mentioned. Personally, the game doesn't grab me very much. I generally play one area an evening because any more and the game gets too dull. This game could easily be a facebook game; at least as far as depth goes. Not many skills, not a lot of choices in any area, etc. You just follow along the story and all is laid out in a very simple manner. There are several hidden things if you choose to look for them though. This is a nice touch. Corwin is very right in telling you to move all that is movable because you can double your treasure that way.
I understand that there are mod tools, so I am sure that someone will come up with a more mature approach as time goes by.
| Thread Tools | Search this Thread |
|
|
All times are GMT +2. The time now is 14:42.

