When it's done
Copyright (C) 2009 Blizzard Entertainment.
Oh come on after watching the teaser it still has not washed away?I wish I was more excited ... guess I'm still waiting for the bad taste of Forsaken Gods to wash away.
My guess is that RoiDanton is talking about the german magazines,so if any of you lives in Germany and has trouble with downloading 800MB there's a fat chance that those 2 magazines will include it.If everything goes well, the patch will also appear in magazines. Consideration, we have at PC Games and PC Action.
Oh come on after watching the teaser it still has not washed away?
Writing a review for FG can't be that bad...
Community Patch and Quest Pack are two separate projects,they will only be compatible with each other and nothing else.And since the Alternative AI and Alternative Balancing are by default disabled the CP 1.7 is by definition a patch.If the "Humanforce" integrated quests cannot be turned off by player selection, then not counting the improved playability, balancing, many bug-fixes, polishing etc' - this patch is actually a "mod" by definition - is it not?
Spellbound the developers of Arcania/Gothic 4 have helped the Community Patch Team with CP 1.6 on some technical aspects,and as far as I know they did not have anything to do with 1.7's development.This new patch is not developed by the community though, it's made by the makers of Gothic 4, right? I seem to recall something about them making a patch for G3 while working on G4.
It certainly sounds a bit odd that a bunch of modders will patch in sword sounds, large scale rebalancing, massive changes to the AI (new melee system?), etc.
Seriously?JoWooD will certainly put another G3 on the shelves when CP 1.7 is out.
Seriously?
But it also has been paid for years ago. All JoWooD has to spend is 1,50$ for a DVD with case and inlet. They will reprint them as long as they can sell them to wholesale for more.I mean Gothic is an old product which will get zero promotion from magazines and will most probably fail to do any decent numbers in 2009.
Their work belongs to JoWooD. They use JoWooD's source code and JoWooD funded the team (details unknown; rather symbolic I assume) and paid Spellbound to help with CP 1.6.Moreover,it would be like trying to make money from the free work of the community,not that it's not good for business but it could be illegal or stuff.
RoiDanton said:9
Before-After-Comparisons
- Location: Cave near Silden
Cave CP 1.60 <> CP 1.70
The difference speaks for itself.
- Edge Smoothing
Edge Smoothing CP 1.60 <> 1.70
Made with 4x AA.
It is no real hardware AA but software AA with shader (comparable with MSAA). Edges are made smoother. It needs less performance than normal AA. Works also on vegetation (gras - e.g. ssaa). Can switch off/on - 2x or 4x.
Why we haven't use hardware AA? Because it was too complex and it is not easy to make.
- Water
Water CP 1.60 <> 1.70
Pay attention to the color and underwater edges.
RoiDanton said:8
Before-After-Comparisons Part 2
- Rim Lighting
Rim Lighting
This is Rim Lighting. You can use it with Shader 3.0 or higher.
- Improved Textures
Improved textures
Wargs will have a different texture.
Backsides of heads will have no "stitches" (gaps) anymore.
The White Shadowbeast has the correct texture now. Normal shadowbeasts still have their usual texture, of course.
- Improved Materials
Improved Materials
Some weapons got new "materials". But only some orc weapons will have this, it is not for all weapons. We added some missing bumpmaps.
There are also a few new materials for walls and other items.
Most likely, look here:Will all the perks/skills work correctly now? It would be great if they could restore the "Army of Darkness" spell that the devs never finished.
There is one picture on the site of the Polish tester who have given some informations about the new patch.CPT: Will you reactivate the spell "Army of Darkness" with the next G3 CP 1.70?