The Witcher 2 - Hands-on @ RPS

Dhruin

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Richard Cobbett has penned some Witcher 2 impressions for Rock, Paper, Shotgun, after playing a short quest involving a succubus. It's hard to take an in-context quote on the quest, so here are some general comments:
Good as the combat seems though, it’s not really what I’m looking forward to. It’s the narrative side that feels the freshest about The Witcher 2, coupled with some excellent world design. The dwarf city of Vergan isn’t particularly inspired, but it looks lovely, and feels lively. The shopkeepers in the market babble constantly, and while there may only be a few real characters of importance in the local inn, its benches are full of NPCs with a line or two to be triggered. It definitely feels like a world I want to explore, especially knowing that the branching story isn’t afraid to cut off paths and opportunities throughout the game, not simply at the end.
More information.
 
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The quest itself is described almost step-by-step at KaerMorhen.ru (in Russian), they had a chance to see all that presentation as the first ones globally, here's a list of most important items revealed at the presentation:
http://witchervault.ign.com/fullstory.php?id=59671

You can also check out other two presentations taking place at the same moment in-game, they've taken different routes so you can imagine that the whole quest is actually pretty complex:
Raiding Party 90 minute hands-on
GameSpot's hands-on
 
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