I can't help but feel that a game like Baldur's Gate wouldn't even be made today, if we went by today's standards.
What I mean is, I had a thought about the Balduran Isle quests. That part would probably never exist in a modern game without some serious changes to things.
For one, there would be a potion seller on the island that sold the most powerful potions (in case you weren't resourceful and you didn't stock up before hand). Second, there would be a temple on the island to resurrect any dead party members. Third, the enemies leading up to the bosses probably wouldn't have been as hard as they were in BG.
The way that part of the game is designed was truly "old-school" at it's best. It almost made me re-load a save from before I went there because it was so challenging, but it really wasn't as hard as I made it out to be because I wasn't using the proper strategies.
Just a thought I had. I hope the modern RPGs that are being made to be similar to BG have a good bit of challenge and "old-schoolness" to them.
JDR, I'm with you on Durlag's Tower being one of the best dungeons. It's fantastic so far and I'm only on the second level. Very cool puzzles and challenging encounters. The encounter with the
is proving to be a tough nut to crack. Not sure if I can handle it or I just have to bypass it because it's pretty rough. I'll try it a few more times and see what happens.
But yeah, this expansion is awesome. I'm definitely glad I decided to give BG1 the full attention it deserves and not rush to BG2. BG2 is just going to be that much sweeter when I finally do get to it.
Onwards I go
.