Since forums are for discussion like this then I wonder why you even bothered posting?
I posted because I had to say something about NPCs being a building, but these "discussions" go nowhere and I had Skyrim to play. Talking good locations in Fallout 3 vs Fallout New Vegas takes time and I'm loving Skyrim right now. That game takes precedence over some discussion.
Now that I'm at work, however, I'd be more than happy to compare and contrast
Just take a look at the list of
locations from NV and
Fallout 3. New Vegas made more sense than Fallout 3's locations.
The two most annoying and dumbest locations I have ever seen in a game has got to be Little Lamplight and the vampires. Let's not forget about Arfu, a four building town with a few brahmin to feed the hungry denizens of the waste. Republic of Dave, Ol' Oney, that fireant town, Megaton and many more. All of these places make me cringe when even thinking about replaying the game.
Now on the other hand there are some good locations as well. The market made some sense for a raider base. The Cthulhu inspired business (can't remember the name) the underground, the slaver's area, the old woman who had her boys looking for mirelurks, that comic business, Red Racer factory, the spaceship crash landing in random locations and many more as well.
I wouldn't have played it and replayed it if it didn't have something to offer. I'm not saying that all of Fallout 3 had horrible locations, but in comparison to New Vegas? Yes, yes it did. New Vegas made more sense and had more interesting things to see. Everything from Nellis Airforce Base (Yes, I liked to boomers
), Great Khan Camp, Goodsprings (many homes, many farms feels lived in), Las Vegas itself, novac and all of the little locations inbetween. The world felt lived in. It felt alive and by doing this it made it all the more interesting to find new locations and see what kind of world these people are living in.
That's why I'll replay New Vegas every single time over another replay of F3.