Dragon Age - The Consequences of True Choice

Dhruin

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The Dragon Age site has a new update titled The Consequences of True Choice – A Look at Decisions, claiming this is "Version 2.0 of choice". Essentially, the point is that Dragon Age isn't tied to the old binary good/evil axis - although they seem to have missed all the other games that don't have this limitation. Anyway, here's the start of their example:
The scenario that the developers dropped us into is about 10-15 hours into the game according to Laidlaw and Silverman, depending upon how the gamers push through the content. The audience found itself facing the hero’s party, which included Morrigan, Wynne, and Leliana. The hero was obviously a warrior of some sort, draped as he was with a thick suit of plate mail and wielding a massive sword. Again, the developers explained that the group was inside of an important religious temple and was about to discover an incredibly important religious artifact known as the Urn of Sacred Ashes, an item thought to have been lost by the religious order known as the Chantry of Andraste. The party had been sent to this location in order to heal an important ally, Arl Eamon, and thus use his armies in the fight against the Blight.

After making it through a rabid cult and a series of tests known as The Gauntlet, the character stands in front of the Urn of Sacred Ashes and that’s where the player’s choice suddenly jumps to the forefront in a bold and stunning way. As the character stands over the urn, both Wynne and Leliana proclaim their awe at being in the presence of such a mighty item. On the other hand, Morrigan issues a snide comment, clearly not impressed with such religious idols.
More information.
 
Joined
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