Hero-U - Post-Funding Update #57

Myrthos

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The latest update for Hero-U: Rogue to Redemption provides information on the development of art and programming, and shares some thoughts on women in gaming.

Hero-U: Rogue to Redemption has gone through many changes in art direction. Originally we envisioned it as a 2D top-down “dungeon crawl” game in the style of MacGuffin’s Curse. We upped the ante on the art by bringing down the camera for an isometric look, but still using tiles to build the images. Then we made it look more like a classic Sierra game, but still isometric.

Since then, the look of the game has continued to improve and evolve. Earlier this year I announced that we have abandoned 2D animated characters in favor of full 3D characters modeled by Concept Art House. We have been using a mixture of 2D and 3D props and furniture, with the code going through contortions to make the 2D props look 3D.

Then along came Chris Willis, former Sierra artist and 3D specialist. Chris has done an amazing job modeling 3D scenes that duplicate the feel of JP’s painted backgrounds. As a result, we are moving farther and farther away from the concept of using tiles to create our scenes. Each scene is now a unique piece of 3D art.
More information.
 
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Thanks for the update Myrthos.:thumbsup:

I just wonder when they will finally release the game.:thinking:
 
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This project is a train-wreck. So glad I jumped out of it.
 
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It's taking time, but Torment is going to come out in 2016 so... I don't see how THEY are specifically so failing when projects having issues/delays is THE most common thing imaginable. Or is it their stance on #GamerGate? A lot of conservative RPG gamers here?
 
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It's taking time, but Torment is going to come out in 2016 so… I don't see how THEY are specifically so failing when projects having issues/delays is THE most common thing imaginable. Or is it their stance on #GamerGate? A lot of conservative RPG gamers here?
My comment had nothing to do with GamerGate as I was just asking when it will be released. So do please sit down, and stop making assumptions.:-/

Also If it wasn't for me we wouldn't even have so much coverage, and new interviews of the various kickstarters on the site. So I support most of them.:)
 
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There have been a lot of unplanned delays and obstacles along with design changes. It came to the point where the Coles had to put a mortgage on their house to keep the project going, sad at it is. That's probably why people are worried, they wonder if the Coles have a firm handle on things. Hopefully they do, it would be tragic to see such earnest people fail.
 
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Also If it wasn't for me we wouldn't even have so much coverage, and new interviews of the various kickstarters on the site. So I support most of them.:)
And I for one am glad you are doing that. It leads to several games I would not have found otherwise.
 
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There have been a lot of unplanned delays and obstacles along with design changes. It came to the point where the Coles had to put a mortgage on their house to keep the project going, sad at it is. That's probably why people are worried, they wonder if the Coles have a firm handle on things. Hopefully they do, it would be tragic to see such earnest people fail.

At least they are actively working on it, not like a couple of teams simply stopping. Hopefully earnings will be enough to pay back mortgage with interest.
 
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I'm not sure I see the benefit of switching from 2D isometric to 3D in the middle of development. It's a costly change--all of your previous assets are rendered useless, and yet you get only a slight improvement in appearance. I know it worked for Wasteland 2, but that change was made near the start of the project.
 
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I am saddened a bit, because I was one of the backers of this project - yet, due to my highly advanced clairvoyance skill, I swear I knew this project will be a failure.

Still, I donated $20 for the project, because of well, idunnowhy.
I still hope this project will be ready, but realistically, I lost my interest long ago.
 
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