Goldhawk released a new patch for Xenonauts according to a new post on the Steam forums. Here are the details of the changes and updates.
More information.Xenonauts V1.01 Released! (Small Stability Update)
This is a small update for Xenonauts V1.0, intended to fix some of the stability issues (it also corrects a couple of very minor things in the game). It should not break save games.
We know that this patch does not address the most problematic bugs in the game - most notably the invulnerable alien bug and the Soldier Equip screen crash. Those bugs are proving difficult to track down, but we do know about them and we ARE actively trying to fix them.
Expect further stability updates this week. They will arrive on the Experimental branch first to ensure they do not cause more problems than they fix!
CHANGELOG:
- Autosave at the start of a mission has been re-enabled.
- The bug where you could not click on certain unrevealed tiles to path units there has now been fixed.
- The vehicle hitboxes are no longer "left behind" when a vehicle sights an alien.
- Receiving items simultaneously to two separate bases no longer stops the UI responding.
- The Quick Throw UI panel in the ground combat (i.e. the grenade slot) no longer shows the incorrect TU amount.
- A couple of Xenopedia typos fixed.
- We've put a new (user-created) door cursor in the game that matches the graphics style more closely than before.
- A couple of door sprites that were impassable when destroyed have now been fixed too.