Age of Conan - Preview @ WarCry

Asbjoern

N'wah
Joined
October 18, 2006
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Denmark
WarCry have published a preview of Age of Conan. The preview is positive towards the game:
Possibly Age of Conan's biggest feature and stronger draw-cards is its revolutionary "real-time" combat system. Gone are the days where players will endlessly mash at hotkeys to trigger-off automated attacks and other abilities. In Age of Conan, you are in true control of your character and its attacks and other abilities. To start off with, players have three directional attacks: up, up-left, and up-right (two more directions are unlocked at level 40: bottom-left, and bottom-right). These directional attacks are used in tangent with player combos, some which are generic to the archetype, but eventually become individual to the class you are playing. In the very early stages of the game, player combos will be very simple and not quite so intricate so as to get players used to the combat rose and fluidly firing off attack combinations. As the player character gets older, newly-learned combos will become more advanced and become more intricate. Combos have a range of effects (dependent on the class you are playing) which range from damage over time (DoT) or a "bleeding" or "burning" effect, life-taps, armour sunders, debuffs to defense, etc. If your opponent is low on health and if you activate a combo with the right timing, you may also trigger a fatality move, each with their own very gruesome and/or painful-to-watch animation. It is believed that Spellweaving (the combo system for casters, if you will) will work in a similar fashion, however the lid is on that one until release, but going by what we're told on other gaming websites, you might want to keep a box of tissues nearby as you play your caster character(s).
More information.
 
Joined
Oct 18, 2006
Messages
720
Location
Denmark
Can't seem to edit but it's here.
 
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