Prime Junta
RPGCodex' Little BRO
- Joined
- October 19, 2006
- Messages
- 8,540
Yep, that.
- Joined
- Oct 19, 2006
- Messages
- 8,540
I strongly recommend developing your sword styles more or less evenly -- you will need all of them. I use Group most, Fast after that, and Strong least -- but there are a few enemies that are right bastards to beat if you're no good at Strong. Also read the "outer ring" talent descriptions carefully and pick accordingly -- some of them are really useful (i.e., knockdown, pain, bleeding, more damage), others are only marginally useful (e.g. work only when drunk/only when you're about to die/only when your enemy is about to die anyway).
But yeah, do develop your attributes first, and styles second. At least tag all of the "inner ring" talents on the attributes before developing your sword skills.
Are you sure? I read somewhere that the novels has been translated in english since a long time. But I didn't check the information.Gotta be. I'm thinking a console version and then a sequel - they practically introduced Sapkowski to the western market, so I don't think they're going to leave all this marketing go to waste without re-using the license.
1) Everytime Geralt enters a new location or save is loaded, he´s looking to the ground, but that´s no big deal since one mouse move solves it.
I'm surprised to see quite a lot of people here seem to have played on hard mode. I often play games on normal modes since I think it is the mode on which the designers spend their time as for balancing. Is it possible to keep alive some characters such asandBerengarin hard mode?Vincent
For, I think the following is important an essence in this game: while the choices about the main plot don't change the results much but only how the details are told, the players can change the lives of some NPCs. Some people who are accustomed to the world-savor plot may complain of this but, personally, I liked the moderate out-comings of interactions, which managed to produce feel of "realism.": The main character cannot change the world or his "destiny" except some lives around him.
Agreed. I think CDProjekt managed to synthesize seemingly contradicting factors: to let the story feel personal to the players while keeping the setting faithful to Sapkowski's world.Few games manage to make the story matter to the player personally in this way; The Witcher really pulls it off well.