magerette
Hedgewitch
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Polish games site gry.o2.pl has conducted an interview with Andrzej Koloska, the Project Manager for Intoxicate Interactive's post-apocalyptic rpg, Afterfall and it appears in English translation at the official site:
Thanks, Brother None.
More information.
Klecha (Gry.o2.pl): How would you briefly describe Afterfall: Prelude and Afterfall to those, who are yet unfamiliar with your projects?
Koloska (Intoxicate Interactive): Unlike Afterfall, AF: Prelude is going to be a short cRPG, for a few hours of play. The idea for its creation came up when we were considering the question of a demo. The Prelude will be out before the unveiling of Afterfall, instead of a demo, and will introduce the players to the world we have created, as well as reveal some aspects of the game. The Prelude’s plot, the story of two looters exploring some ruins untouched since the atomic war, is going to be connected with the events of the proper game.
Klecha (Gry.o2.pl): The plot of Afterfall is about…
Koloska (Intoxicate Interactive): …the fate of a human who is suddenly stranded in an extremely hostile world. He can depend solely upon himself, and the world around him for some reason will not stop harassing him. The plot of Afterfall tells also of humanity and of being stripped of it, of survival, of mutilation, and of the strive for perfection. It is about ambition which requires the sacrifice of many lives to fulfill. It is about people and societies put in extremely hard conditions, about how those conditions changed them, and continue to change and re-shape their children.
Thanks, Brother None.
More information.
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