Dragon Age - Tactics Feedback Requested

Dhruin

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BioWare's new Dragon Age Community Facilitator Victor Wachter has requested feedback on the Tactics system as they look forward to new games. No doubt the Bioboards will flood them with responses but head over if you want to add your thoughts. A partial snip:
We have a lot of plans for the future and want to steer towards making future games and releases in the Dragon Age franchise the best they can possibly be. Over time, we'll be asking the community questions about their game experiences and feedback.

Today, we're interested in your party's tactical AI and the tactical interface. We'd like to gather your feedback about how your followers and the creatures of Dragon Age behave.
More information.
 
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Not inclined to wade through 10+ pages of stuff, but I think they botched this one.

1) It's buried deep in the menu with little fanfare.

2) It gets 1.5 pages in the manual, which is pitiful for what is probably a very powerful tool.

3) The interface is presented more like a designer's tool than a player's options. Kind of like messing with the AI settings in Oblivion's conversation engine. Usable, but something that requires quite a bit of learning to get anything out of it.

4) The presets feel untrustworthy.

So probably if they dialed back and streamlined the presentation and found a nice medium between too little (presets) and too much (build-your-own) micromanagement, I'd be more amenable.
 
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