Risen - Tuning Tips @ PCGH

Thanks for the link! Now if only XFire or WeGame would support the game.
 
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Hmm, AA doesn't work for me on an ATI card(otoh not really necessary on 1680x1050
for me at least).

The Vegetation distance tweak is very nice though (looks great for 12500 with a
negligible fps drop for a high end card).
 
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Thank you for this news flash. I can make good use for it with my newGPU.
 
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Well there are some interesting attributes in the Render tag (i.e
ScreenObjectDistanceculling and Viewdistance) and also there is an EntityRoi attribute
in the Scene tag below (EntityRoi indicated at what distance npcs and creatures would
be rendered and their AI processed in G3). But I don't have time to play with them now.

Actually I am perfectly satisfied with the way the game looks and performs with DOF off
and vegetation at 12500 (and everything else on high) so I doubt I'll fiddle with the gfx
anymore until I finish it for the first time...
 
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Jeez, this isn't the easiest-to-follow guide I've ever read, but it seems to work. (At least my framerate got nailed, so it must have worked, right? ;))

Konjad? I show no new releases on XFire since September. I tried anyway and my hotkeys do nothing.
 
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I'm perfectly satisfied with the game with all settings on high, not tweaking anything. The only thing I would like is to find a way to make bodies stay in the world longer.
 
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