Download this Friday and played it over the weekend:
Dead State is an unusual beast for sure. The game is more about scavenging than anything else. You scavenge wood, metal, stone, etc for your shelter. You scavenge special items to keep the morale of your community up. Some folks want fancy chocolate, another wants batteries, etc. I avoid combat as much as possible, luring the undead out of buildings and then trying to outpace them. It doesn't always work though, so there is a moderate amount of combat. Respawing does happen, but only if you revisit a map, which isn't that common. Ammo is a major problem early, so make sure to take at least a few points in the melee skill. Cutting weapons are great on live enemies but bashing the head works best on the dead. If you kill a live enemy, there is a moderate chance that it will come back to life and you'll get to kill it again.
The game plays out in 24 hour periods. Each day there will be tasks, both at the shelter and also for the scavenge team. You might repair a fence, build a well, or maybe just spend some time encouraging other members of the community. Your main character has to be a scavenger, though most activities at the shelter are just completed by passing time anyway. You might pick one skill (mechanical, scientist, etc) that helps at home and then skills that help in the field, (survival, melee, ranged). Most tech skills like mechanical will also have usefulness while scavenging too. A mechanic is a good lockpick, and a scientist will likely find more fuel, etc.
I'm enjoying it, so that's the most important thing. This is wouldn't be anyone's game of the year, but it's solid.
Dead State is an unusual beast for sure. The game is more about scavenging than anything else. You scavenge wood, metal, stone, etc for your shelter. You scavenge special items to keep the morale of your community up. Some folks want fancy chocolate, another wants batteries, etc. I avoid combat as much as possible, luring the undead out of buildings and then trying to outpace them. It doesn't always work though, so there is a moderate amount of combat. Respawing does happen, but only if you revisit a map, which isn't that common. Ammo is a major problem early, so make sure to take at least a few points in the melee skill. Cutting weapons are great on live enemies but bashing the head works best on the dead. If you kill a live enemy, there is a moderate chance that it will come back to life and you'll get to kill it again.
The game plays out in 24 hour periods. Each day there will be tasks, both at the shelter and also for the scavenge team. You might repair a fence, build a well, or maybe just spend some time encouraging other members of the community. Your main character has to be a scavenger, though most activities at the shelter are just completed by passing time anyway. You might pick one skill (mechanical, scientist, etc) that helps at home and then skills that help in the field, (survival, melee, ranged). Most tech skills like mechanical will also have usefulness while scavenging too. A mechanic is a good lockpick, and a scientist will likely find more fuel, etc.
I'm enjoying it, so that's the most important thing. This is wouldn't be anyone's game of the year, but it's solid.
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