JonNik
SasqWatch
- Joined
- October 18, 2006
- Messages
- 1,734
Yeah that does not sound like a huge issue BUT:
It would be nice if they too were either a) possible to disable. But that would mean the game dialogs and or written materials provide enough directions/hints to find the location.
b) Alternatively only appear after the player has discovered the location for the first time after following said directions. And that would make them an acceptable convenience feature (i.e. something to help you pick up a quest again after some time, like a log entry i.e.) and not handholding (or the Devs making their life easier by not having to include the aforementioned directions and possibly incorporate visible landmarks on the world design and so on and so forth )
Sometimes the "let me mark it at your map" thing from the NPC works I guess (and I am sure is what most esp. modern gamers want) but I would like to do some searching and exploring too by having to figure out directions like we did back in the day
It would be nice if they too were either a) possible to disable. But that would mean the game dialogs and or written materials provide enough directions/hints to find the location.
b) Alternatively only appear after the player has discovered the location for the first time after following said directions. And that would make them an acceptable convenience feature (i.e. something to help you pick up a quest again after some time, like a log entry i.e.) and not handholding (or the Devs making their life easier by not having to include the aforementioned directions and possibly incorporate visible landmarks on the world design and so on and so forth )
Sometimes the "let me mark it at your map" thing from the NPC works I guess (and I am sure is what most esp. modern gamers want) but I would like to do some searching and exploring too by having to figure out directions like we did back in the day
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- Joined
- Oct 18, 2006
- Messages
- 1,734