Eh, a lot of the games mentioned in this thread didn't have very good NPC's either. The characters in the Gothics, Ultimas, Daggerfall, Morrowind, etc, are very one-dimensional.
I will give you that Daggerfall and Morrowind also had the Bethesda trademark bland generic npcs, but if by Ultimas you are including Ultima 7 I will have to most vehemently disagree with you.
Every single npc in Ultima 7 was an individual. There were no generic npcs. Everyone had their own specific dialog and many had quite a bit of it. The Piranha Bytes games also tend to have more individual npcs and specific dialog.
Most npcs in Oblivion had generated faces and spoke generated lines from the same few voice actors (and yes I realize there is no voice acting in Ultima 7 so they didn't have to deal with that). Even if we are talking quest npcs where Bethesda does give unique and specific dialog I personally found the ones in Ultima 7 and 7 part 2 on the whole to be far more memorable than Bethesda npcs. I really struggle to think of any memorable npcs in Oblivion at all really.
You are certainly entitled to your opinion and I'm not saying you are 'wrong'. I know that different people take different things out of the same game, but I just really struggle to understand how anyone could think that the Bethesda npcs are anywhere near being on par with those in Ultima 7 or even the PB games.
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