I was done with boxed versions ages ago, trashing them away and switching to digital only which means I've bought many games twice. But since those are good old games…
Finished
Dishonored. Took me 50 hours for the game and both Daud story DLC, didn't bother with missions DLC as those are practically grinds for achievements and whatnot toplist.
1. The publisher is Bethesda. OMG. Or… No, the game has a few glitches, but is not bug-o-rama. I managed to get stuck in the surrounding only once (and it was deliberate nitpicking with jumps/sneak/teleport to test if getting stuck is possible at all), a certain NPC went aggressive although shouldn't in only one occasion but the quest fail is avoidable with teleport skill, a certain achievement didn't trigger (big deal), and in one mission the game said I did one kill and I'm 100% positive I killed noone. In short, the game is almost bugfree.
2. Environment design is amazing. Both visual and audio.
Sounds and discrete music is outstanding, the only small annoyance is hearing voices but because of bad surround system you can't determine which side those are coming from, and could sometimes be from below or above. But the nitpicker in me can forgive that small omission because in the end you want to get some info from the chitchat, not to track enemies - for tracking there is a skill.
Puzzles are not finding a code to a lock, instead the whole area is one huge puzzle you (hopefully) want to crack. And by cracking the area, you'll eventually crack any safe!
3. You start as a mute. Who is empress' bodyguard who fails and gets framed for her murder done by an assassin. DLC has a spinoff story about that assassin btw.
But the story is not just escape, clear your name and take revenge. You'll fight against gangs, with gangs, get doublecrossed and betrayed again, work to see if the plague outbreak can be stopped, etc etc, and on top of it, you will mess with a supernatural being who will give you a possibility of using "magic".
You can't unlock all possible "magic" skills, you may learn to expensive timestopper, but then you maybe won't be able to "summon" a swarm of rats. IMO that's a refreshment, you don't have to be a godlike creature at the end of a game.
By the end of the game and end of DLC, not all questions will be answered, but not in a lame way like what on earth are elder scrolls and how come a snow elf made one and survived as a vampire waiting for you, what remained open is a material for a spinoff or a sequel.
4. Choices matter in this game. The more aggressive you are, the more aggressive the game becomes. And vice versa. Devs did a great job making nonleathal approach more challenging than kill everything that moves.
But from a first half of the game, where you do your "errands" and can't affect the global turmoil really, where whatever you do power struggle will be going on, plague is spreading and the society falls down, in the second part of the game devs went into a trap where it's only your character who determines the fate of others. It's not a minus as such since it's perfectly executed, besides only one c&c RPG (The Witcher) was made as a story where the war is imminent whatever you do and nothing you choose will stop the planet from turning.
Can't remember what I've planned to add more. This game is not RPG, it's a mix of several genres and it does contain RPG elements. It's somewhat an unique experience, can't say I've played anything like this, closest to it but again in many ways different is DX:HR. It's polished almost perfectly so only a nitpicker can find a glitch, it never gets boring, it's full of lore, stories and strategic moves, and your actions matter.
I do wish it had more RPG inside than it does, but can't lie to myself. This game is a masterpiece.
10/10