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Default Battle Brothers - a turn based strategy RPG mix for PC, Mac and Linux.

May 9th, 2015, 06:53
Originally Posted by Jaysen View Post
Yes, we will remove the level cap completely so you can gain as many levels as you want. However, you will get no more perks and only one stat increase per level so this is only marginal.

As the Early Access progresses we will also add more challenges to the endgame like better equipment, legendary artifacts and tougher enemies.
Cool!

Another problem I have noticed in my game is the lack of any okay armor after the initial castleshop. Noone drops it, and no city/castle has any better than regular leather armor. "(70/70)"-version. Something I have missed or intended? hehe
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May 9th, 2015, 10:53
Usually there should be better armor available at Strongholds and Watchtowers. Also, keep out an eye for Bandit Raiders, those guys tend to have pretty strong armor that you can loot.
Just take care not to destroy the armor in the fight because then you cant loot it (try using a dagger with the puncture attack for the last hit for example).

Battle Brothers - a turn based strategy RPG mix - www.battlebrothersgame.com
Combat Demo now available!
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May 9th, 2015, 11:10
Keep up the good work, Jaysen!

What do you expect will be the release date of the first feature complete version?

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May 12th, 2015, 03:20
I decided to buy it based on the good comments, a good turn-based game from little guys that doesn't compromise is always worth supporting.

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May 21st, 2015, 04:16
Battle Brothers.

Already own it but looking forward to the official release.
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May 21st, 2015, 11:09
Thanks for the support guys!

We will keep posting our dev blog updates here so you know how the development is coming along!

Battle Brothers - a turn based strategy RPG mix - www.battlebrothersgame.com
Combat Demo now available!
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May 24th, 2015, 14:25
Here is a little update for all who want to know what we are up to. We will be able to go full-time on the project - so Yay for that! More details and a small roadmap in the latest progress update:


Dev Blog #42: Progress Update - Going Full Time and A Small Roadmap

Time for some good news!

It’s been more than three weeks now since Battle Brothers released into Early Access and so far it has been pretty successful. The game was well received and we got a lot of helpful feedback from all of you, much of which we’ll incorporate into the game over the course of the next year. There is a lot still left to do, of course, but things are looking bright.

The game has also been a financial success for us. As you may be aware, Battle Brothers was developed by a core team of just 3 people over the course of nearly 2 years in their spare time while also working day jobs. The recent success now allows us to quit our day jobs and start working fulltime on Battle Brothers. That’s right, we’re about to have a lot more time we can put into the game and should be able to make progress much faster than before!

The downside for now is that quitting our day jobs and going full time is not something we can do over night. As you may know from experience yourselves, changing jobs always comes with a lot of organizational hurdles. Getting legal stuff out of the way, setting up new workplaces, doing a clean handover for you former job, existing contractual obligations, and so on. We are looking at a transitional period that will keep us pretty busy over the next couple of weeks.

During these next weeks we won’t be able to make much progress on the game itself and provide you with updates as frequently as before. It’s all worth it, however, because once things are settled, the game should progress at a much faster pace than in the 2 years before, and we’re already looking forward to really get going!

A big thank you to all of you who made this, our dream of working on our very own game, possible! And an extra big thank you to those of you who supported us even more by getting the Supporter Edition!

A Small Roadmap


To give you a better idea of our immediate plans, once we have settled into working full time on Battle Brothers, we also want to share a small roadmap with you.

1) Event System
As explained in our last blog post, our next immediate goal is the addition of the event system to add interesting encounters and tough decisions outside of combat, as well as laying the foundations for dialog and a future rework of the contract system. Because a lot of events will change depending on what backgrounds or traits your Battle Brothers have, it'll also add a layer of complexity to character backgrounds beyond just their different stats.

2) Goblins
Next up are Goblins. Those are the green skinned cousins of the orcs that have an entirely different fighting style. While orcs rely on physical prowess and brute-forcing their way through your ranks, goblins lack the physical power to do so. In fact, they’re quite fragile individually, more so than your average Battle Brother. In battle they rely on their wits and dirty tricks instead, preferring to fight at range. Goblins come with their own arsenal of unique weaponry and skills - throwing nets to incapacitate their enemies, arrows with terrible poison and long jagged pikes. Goblins should add an entirely new challenge to combat in Battle Brothers and are also meant to be a missing piece of the puzzle that is game balance by making ranged combat more important. No longer is the nimble swordmaster safe from all danger!



3) Rework of the Worldmap

The third and by far largest step on our immediate roadmap is a rework of the worldmap as a whole. It’s quite clear that the world simulation, as it is now, is not satisfactory. With the resources available to us now and the lessons learned so far, we’re going to design new gameplay around commandeering a mercenary company in a low-fantasy medieval world. We already have a solid concept for this, and we’ll update you once things are further along. Yes, there will be multiple human factions working against each other. And yes, we’ll make contracts a lot more interesting and dynamic.

Battle Brothers - a turn based strategy RPG mix - www.battlebrothersgame.com
Combat Demo now available!
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May 24th, 2015, 20:57
Jaysen - I already made a newsbit out of it.

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May 25th, 2015, 00:37
Hidden good job on stepping up to help with the newsbits
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May 25th, 2015, 10:57
thanks a lot!
This is a pretty big step for us and me personally so lets hope it works out

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Combat Demo now available!
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