Aarklash: Legacy - Preview @ Capsule Computers

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This is the first time reporting on a new game from Cyanide called Aarklash: Legacy. It's labeled as a Adventure Strategy RPG. Here is the description taken from the games website.

Welcome to Aarklash, chaotic land where incessant battles between the forces of Light, Destiny and Darkness have lasted since the beginning of time. At the heart of all this battles, a group of mercenaries, wrongly accused of crimes against the Lion of Alahan, is being chased. Convinced that they are right, and intend on fighting all their enemies until the bitter end, they will set forth on an epic adventure where they will discover heavy secrets. A path littered with obstacles and many unfriendly characters await them. Go to battle, and fight for your life! Your actions will determine the destiny of Aarklash…

Inspired by the Confrontation figurines universe, Aarklash: Legacy is a tactical adventure game. The player will find himself at the heart of the intrigue, which will lead him from the lands of Alahan, to Acheron, and through Behemoth. The player will control a group of 4 characters and will be responsible for leading them into battle. In order to win these battles, a large range of powers will be at his disposal. These skills can be exploited and improved, thanks especially to the loot of objects and thanks to a skills tree. The social aspect is not to be forgotten: real bonds will be created between the hearoes as the game progress. Fu and action are waiting for you in Aarklash: Legacy!

Participate in an epic campaign, mixing adventure, tactical combats, guided with a rich scenario that will transport you into the fantastic world of Aarklash.
I also have a preview from capsulecomputers to give you more information.

Combat can be devilishly difficult at times. If you fail to size up an opponent correctly or you don’t use a particular skill in certain situations, it can turn the whole battle on its head. You can go from being handily on top of the situation one second to scrambling for your life the next.

For that very reason you need to make sure you’ve got everything ready to go before engaging in combat. This includes saving the game. Autosaves currently feel like they’re spaced too far apart, so if fail to save it yourself and get wrecked in an encounter, you could be retreading a lot of familiar ground.

Outfitting your team is going to be a constant endeavor. Finding treasure chests and taking out difficult enemies will reward you with a handful of rings, necklaces, and talismans. You’ll want to make sure each member of your quarp has what best suits their role equipped. Unfortunately, that’s the extent of outfitting your team as of right now. There are no weapons or armor you’ll get to work with, and that’s a little disappointing.

Skill progression is also a big part of how you’ll make your characters your own. Each character will get up to four skills at their disposal, but you can hone and customize these via the skill tree once its available. This presents a fantastic sense of making the characters your own while adapting them to fit your playstyle.

Storytelling is done through both written text and spoken dialog. The voice acting feels like they do a fine job of delivering their lines. Denzil and Wendaroo feel particularly well played, from the shady, high pitched goblin to the snarling, growling Wolfen warrior. There are no CG cutscenes. Everything is done with the game engine, and it works great.
More information.
 
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That preview Spud linked compares.it to Baldur's Gate or Icewind Dale. It sounds like character development may be dumbed down from those examples, but the preview says the combat can be —and almost has to be — paused to issue orders to your party.
 
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Cyanide's really cranking them out aren't they? They've done well by me so far, even if they aren't exactly rocking my world.
 
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