I've finished the nine chapters and played through a part of the Star Fortress story arc so far and done some of the new contacts missions.
The story is pretty good but the lack of challenge has reached a new all-time low. There is literally nothing to do but press the forward key until you get to the next cutscene. They should really start adding difficulty settings to the story missions or just somehow make them more engaging and involving. Anything, please.
This super-easy casual mode is completely silly though. It undermines the idea that you have really fought a tangible "threat" if everything is a pushover. There is absolutely no sense of accomplishment either.
I'm sure that hard mode (Star Fortress flashpoint) will more than make up for it. Some of the level 60 flashpoints were already ridiculously hard in hard mode. That's another problem of making things too easy in normal/story/solo mode. It is so easy that it does not prepare you in any way for hard mode at all. Except for the level layout, you learn absolutely nothing that could be useful in hard mode.
As for the rest of the 4.0 changes, I have seen people compare this to SWG's NGE which is an example of insane hyperbole and probably just means that those people have not even played SWG or know what the NGE did to the game.
The SWTOR changes are substantial in some areas but there is nothing even remotely close to the level how the NGE completely turned SWG upside down.
There are some very nice changes in 4.0 for more convenience.
What I don't like is the planetary level adjustment. When I leveled up my Consular I probably played through 90%+ of the HEROIC+2/+4 planetary missions. I have no real intention of going back and doing any of them again as a reborn artificial "n00b".
I quite enjoyed the rewarding sense of accomplishment to be a max level player and scoff at the lower level content. It was also convenient to be able to travel these planets without getting aggro'd or if so being able to get rid of the critters in two seconds.
Another thing I don't like is forced companions. When will BioWare ever learn? *sigh* … looks like you can get most (all?) of your old companions back from doing the contacts missions though so I'm hoping the old crew will be reassembled soon-ish.
I'm indifferent on the crafting changes so far. Some good, some bad from the looks of it. I'm guessing that all of my "work" on reverse-engineering is now naught? I was working my way down the biochem tree and got stuck somewhere half way down the 'Implants' tree. Looks like all of that is in the 'Archive' section now and worthless (or not?)
I'm guessing it will take some time to figure out the exact impact of these changes on the game and on the GTN prices.
All in all not bad for a "free" expansion but I will cancel my account as soon as I have finished Star Fortress and got my character fully decked out in the new level 208+ gear.
I will resub for Chapter X. The story is good enough to make me want to see it to the end but please BioWare…. add difficulty levels… anything to give us at least a *slight* challenge.
P.S.: For anyone waxing nostalgic about KotOR check the attached screenshot from this expansion. BioWare has not entirely forgotten apparently (though I'm not a big fan of the "cinematic" mode to be honest)
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